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dont know why I bother
show user profile  stevey2shoes
I don't know why I bother but I'm posting this, mainly just to draw a line under it or ill wonder why i never finished it.
I realise its crap so don't bother insulting it, it the first character I've modelled from scratch, and was only really an exercise in modelling, which failed, trying to match MAX renders to real-life footage which works sometimes, and key framing from view port back ground video which was difficult when the video doesn't play along with the ram preview as Id hoped.
anyway here it is, a week of my life I'm not getting back


read 575 times
12/1/2011 10:55:04 PM (last edit: 12/1/2011 10:55:04 PM)
show user profile  Nik Clark
You are getting practise. Nothing wrong with that. Your results are much better now than when you first joined here. I see no problem. This isn't as good as the back to the future video, obviously, but hey, you are having fun and learning. Good for you.



read 559 times
12/1/2011 11:10:24 PM (last edit: 12/1/2011 11:10:24 PM)
show user profile  Mr_Stabby
well you're putting in the time, no other way to get better then that so i wouldn't call it a complete waste hehe

read 554 times
12/1/2011 11:16:30 PM (last edit: 12/1/2011 11:16:30 PM)
show user profile  Bolteon
the animation is crap. the camera movement is cold... the audio is just down right ridiculous.



but.



it's one of the best things i've seen creatively in the past few months. you're practicing, and that right there is more important than anything.

so i urge you, do another 2 minute animation. pick another character from fam guy.




then do another.






and another.





and then one more. and then compare the latest and this first one.



you'll see what i'm talking about.

-Marko Mandaric



read 544 times
12/1/2011 11:39:45 PM (last edit: 12/1/2011 11:39:45 PM)
show user profile  Kajico
You've done what a lot of others starting out fail to do, and that's start and finish a project, which is commendable.


(\/) (°,,,°) (\/) Woop woop woop!




read 518 times
12/2/2011 12:36:33 AM (last edit: 12/2/2011 12:36:33 AM)
show user profile  herfst1
Yes, it isn't "high quality" but there's something about it... quite mesmerizing. Let's just say, I watched to the end and liked it. Good work.
read 504 times
12/2/2011 12:54:24 PM (last edit: 12/2/2011 12:54:24 PM)
show user profile  jareu
i'm seconding kajico. I'd be 20 times better with 3D stuffs if I had just finished every project I started. I have only finished one or two projects through entirely, so Koodo's for that



He who says it cannot be done is interrupting the man doing it.

read 490 times
12/2/2011 1:30:38 PM (last edit: 12/2/2011 1:30:38 PM)
show user profile  advance-software
I came to a realisation a few years ago - if you ain't gonna finish something, why bother starting it ?

It makes me more selective & I do see through what I start.

good to see progress.
read 485 times
12/2/2011 1:34:05 PM (last edit: 12/2/2011 1:34:48 PM)
show user profile  LionDebt
Basically repeating what the others have said. The modelling isn't great, but you already know more about animation, key framing, compositing footage etc than I do... and you've finished a project...

A part of me really wants to recommend the Joan of Arc or Sea Turtle tutorials for you. But another part of me feels you'd be better off just practicing more and more. :) Either way, stick at it, Rome wasn't built in a day.
read 482 times
12/2/2011 1:35:05 PM (last edit: 12/2/2011 1:35:05 PM)
show user profile  reeves1984
Not sure joan of arc is still applicable is it? :) old school

But yeah just agreeing with everyone else! Have a goal etc. best way to learn is by setting yourself projects AND finishing them. Just go back and compare every time and see that you're getting better!

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 459 times
12/2/2011 2:22:32 PM (last edit: 12/2/2011 2:22:32 PM)
show user profile  mike_renouf
Dude - its great!

It has its own style
It tells and story
It has a beginning, middle and end

I'd say it was a big success. Sure it's not the Incredibles or whatever, but it's your first go. You already got further than I did by creating a full character creation precisely because you persevered.

Nice work!




read 437 times
12/2/2011 7:18:21 PM (last edit: 12/2/2011 7:18:21 PM)
show user profile  stevey2shoes
In my defence, I thought of the brief story line, got all excited and made a rough video using the real-life videos in after effects.
I was very excited about it, then after id finished modelling his head, I realised that Quagmire is never face on, and a 3d model would only ever look like a toy version of him which it sort of does.
Once I realised he would look nothing like him I lost all interest in this. I did sort out the video view port problem I had with back to the future, where I would key frame to the view port, render then it would be a few seconds short, it was a frame rate problem with the video converter I used, choosing 24 frames instead of 30.
BUT........... can I get the view port background to move with the RAM preview? this would highlight a lot of problems before I render.
I did look at one of the first turtle videos, and realised why I abandoned them last time, there was so much forward winding through scenes that it put me off, because it assumed Id already know the stuff it was winding through, and as I didn't know that stuff I just ended up lost and more frustrated because I couldn't follow a tutorial that was so basic it was in fast forward for so much.
Surely my fault, not his, he sound like a nice bloke.
Steve

read 411 times
12/2/2011 10:21:54 PM (last edit: 12/2/2011 10:21:54 PM)
show user profile  mike_renouf
You're right about the turtle vids, they do assume quite a lot of knowledge already about max. But then again - the sort of projects you're tackling will need you to have exactly that kind of knowledge - especially if you want your characters to be of a higher level of quality. Animation and character modelling are clearly two distinct disciplines. Maybe you'll find you have a particular affinity for the animation over the modelling, maybe not. Either way - you've still made something cool.




read 397 times
12/2/2011 10:51:36 PM (last edit: 12/2/2011 10:51:36 PM)
show user profile  CarnivoreMan
Nobody was attacking your work but yourself, you dont need to give a story "in your defense"... Any crits that were mentioned were light and ultra-encouraging.

Dont be pouty because you arent as good as others you see on here and elsewhere. Just do it, appreciate everyone's massive encouragement/assistance, and apply what you have learned to improve.







read 374 times
12/3/2011 9:39:00 AM (last edit: 12/3/2011 9:39:00 AM)
show user profile  mrgrotey
I'm pretty sure that I only fast forwarded through parts that were just repeating the same methods over and over again that I had shown just before the fast forwarded part. No point showing the same method over and over and over again and lengthening the time and file-size of the video 10-fold. Shame it didn't work out for you.

[edit] Just watched the first modelling vid again and it does kinda assume you know how to connect two edges and target weld vertices. Never noticed I wasn't saying how to do that when I was making it. Sorry about that. There really isn't much that isn't explained though.




read 371 times
12/3/2011 9:55:47 AM (last edit: 12/3/2011 10:09:45 AM)
 
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