Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  Speedmodeling 2011 - Holidays Edition
(117 replies)
  Maxforums Kiva Group
(57 replies)
  The Life of a Sea Turtle - Tutorial by mrgrotey
(121 replies)
  So what are you working on? =)
(2627 replies)
  Want free webspace?
(20 replies)
  spam alert!!!
(3920 replies)
  Maxforums member photo gallery index
(113 replies)
  Maxforums Member Tutorials
(86 replies)
  three cheers to maxforums...
(185 replies)
  The Grotorial Index Page
(57 replies)
  101 Things you didnt know in Max...
(185 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Free textures thread
(77 replies)
  Maxforums.org Members Gallery
(486 replies)
  SON OF POST YOURSELF
(626 replies)
  Dub's Maxscript Tutorial Index
(119 replies)
  The Best Art of Maxforums [56k warning]
(109 replies)


Dodge WC-54 Ambulance
show user profile  venci_ty
Heyy gais today i start new project and he is Dodge WC-54 Ambulance . This is my first car what i modeling.. (sorry for bat language) and i think is good for now. Ok this is for now please coment...

read 649 times
9/4/2010 9:48:48 PM (last edit: 9/4/2010 9:48:48 PM)
show user profile  9krausec
Post a wire please.

You have some pretty hard mesh errors by the door area and it looks pinched on the upper corner of the grill. The window area looks like it is lipped out way to far. You may want to do some more cross checks with your reference. I would probably do some more planning on were you are going to place main edges of your mesh by actually drawing a rough mesh of the main control edges over a few real ref pictures of this vehicle.

Also the lip of the fender looks to be a tad bit too extreme (I hope I am cross checking this with the correct ref picture)

Remember slow and steady. It doesn't make any sense to build on a unstable foundation.

(but for your FIRST car it looks like a decent attempt. Just remember that a good artist plans twice and executes once).

I don't think you should be dealing with smooth mods this early in the game (at least that is my opinion). I like to get all the basic geometry modeled in before I even start thinking about chamfering anything (but keep in mind were you want to put your control edges throughout the whole process).

Good luck!
read 627 times
9/4/2010 10:25:32 PM (last edit: 9/4/2010 10:25:32 PM)
show user profile  Sir_Manfred
Holy crap! You speak Bat Language? :O
Is that the language of Batman or the language the mob uses when they extort some fella'?



I be parrrrlaygons, me hearties!
http://www.Freds3D.com

read 593 times
9/5/2010 2:36:29 AM (last edit: 9/5/2010 2:36:29 AM)
show user profile  venci_ty
yeah my wire is....hard :D this is for the moment
Yeah man thanks for windows i thing i fix that
here is rendet
I run slowly but this go fast :D (understand;?)
Jo i understand that i think too i not should to modeling that but jist i dont know what is easy

Just i no understand good English
read 588 times
9/5/2010 2:55:22 AM (last edit: 9/5/2010 3:00:04 AM)
show user profile  9krausec
Wire with out mesh smooth on please.. You can go running as fast as you like, but that doesn't mean your output is going to be very good.
read 577 times
9/5/2010 3:26:01 AM (last edit: 9/5/2010 3:26:01 AM)
show user profile  venci_ty
Here u have
Yes this is true but experience is too important for this :) ( more experience - very short time ? yes ? :) ) but I'm still a beginner.
read 568 times
9/5/2010 4:01:39 AM (last edit: 9/5/2010 4:01:39 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org