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displacement + matte
I need to render a plane as a matte object WITH a displacement map on it, using either MR or scanline (can't use vray) so it cuts sombe geometry sitting on it.
Is there any way to use a matte material wih displacement or fore an object to have negative alpha?
read 383 times
8/18/2009 12:02:02 AM (last edit: 8/18/2009 12:02:02 AM)
use the displacement modifier, and put the displacement on the actual object and not in the texture
read 366 times
8/18/2009 4:25:46 AM (last edit: 8/18/2009 4:25:46 AM)
what is negative alpha?
read 347 times
8/18/2009 8:15:49 AM (last edit: 8/18/2009 8:15:49 AM)
What spurs said.
Grotey: (0-Alpha)= -Alpha
read 338 times
8/18/2009 8:36:08 AM (last edit: 8/18/2009 8:36:08 AM)
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