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Dirtying plugins...
show user profile  HANZZ
I've searched the forum, and haven't found any discussion of dirtying plugins for models. Any thoughts?

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 1104 times
5/21/2006 12:01:09 AM (last edit: 5/21/2006 12:01:09 AM)
show user profile  markoid
Blur used to make one called...dirt.I don't remember it being real good...but that could be my umm..skill level.



read 1099 times
5/21/2006 12:17:58 AM (last edit: 5/21/2006 12:18:24 AM)
show user profile  ra|ru|fu
Perhaps you could use the ambient occlusion shader to dirty up the model?
read 1087 times
5/21/2006 1:01:46 AM (last edit: 5/21/2006 1:01:46 AM)
show user profile  maddog2002
Digimation quickdirt

look it up at digimation dot com

there's a version for max 8

=)

read 1081 times
5/21/2006 1:30:19 AM (last edit: 5/21/2006 1:30:19 AM)
show user profile  Nik Clark
As ra|ru|fu said, you could use the ambient occlusion shader as a mask between dirty/clean maps. I own Quickdirt, it's pretty cool. I haven't used it for years, but it is powerful.





read 1076 times
5/21/2006 1:36:26 AM (last edit: 5/21/2006 1:36:26 AM)
show user profile  Error404
didn't Reyes Infografica used to have a dirt plugin?

www.DanielBuck.net - www.DNSFail.com

read 1073 times
5/21/2006 1:40:43 AM (last edit: 5/21/2006 1:40:43 AM)
show user profile  HANZZ
Yeah, both QuickDirt and DirtyReyes are $200 plus.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 1067 times
5/21/2006 1:41:34 AM (last edit: 5/21/2006 1:41:34 AM)
show user profile  Nik Clark
http://www.bytegeistsoftware.com/prod01_formcomplete.htm#TG

Have you seen this one?




read 1060 times
5/21/2006 1:49:03 AM (last edit: 5/21/2006 1:49:03 AM)
show user profile  HANZZ
TrueGrit. Yeah. I used it for a bit to see what it can do. It's not much. Thanks, though.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 1053 times
5/21/2006 2:03:39 AM (last edit: 5/21/2006 2:03:39 AM)
show user profile  Bobbyboy
I tried out truegrit a while back and really wasn't impressed with it at all, not many options, and took forever to calculate the maps, of course it is free :P
Personaly i would go with the AO method


http://img.photobucket.com/albums/v322/bob9909/xmassig.jpg


read 1047 times
5/21/2006 2:08:23 AM (last edit: 5/21/2006 2:08:23 AM)
show user profile  ra|ru|fu
I did a quick test using the ambient occlusion shader. Basically I just baked the ambient occlusion to a texture map and used that as a mask for a procedural noise. To get hard edges instead of the smooth gradient ambient occlusion produces I used output map's color map feature.

I don't think it's necessary to bake the AO but I just wanted to try that too. I used an 'ambient only' omnilight (has to be placed in the middle(0,0,0) of the scene) with AO shader in the projector map.

read 1018 times
5/21/2006 4:22:14 AM (last edit: 5/21/2006 4:22:14 AM)
show user profile  reeves1984
you're loving them plugins atm eh hazz

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 987 times
5/21/2006 8:51:51 AM (last edit: 5/21/2006 8:51:51 AM)
show user profile  reeves1984
interesting idea tho ra|ru|fu, instead of baking as you say, you'd have mode control if you used the AO as a mask in a compositor and maybe have some kinda dirty texture over the whole thing as another pass (and maybe another one like the procedural map you had)

nice and complicated yay


--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 972 times
5/21/2006 10:00:51 AM (last edit: 5/21/2006 10:00:51 AM)
show user profile  HANZZ
I'm considering making a very poly dense and detail dense character. I tried the skylight method of getting a dirtmap baked, but for a 40 poly model it took minutes. There has to be something faster.

I'm working on trying to get the ambient occlusion shading to render to texture. As yet, I've not been able to figure out how to make it output. I get an output image, but it's all black, and the alpha is all white. If anyone knows what (likely mental ray option) I have to set, let me know.
ra|ru|fu, you said you baked the ambient Occlusion out to a map. This is exactly what I've spent two hours trying to achieve. I've either overlooked something, or I'm approaching it in the wrong direction. I've alternately used every setting I can think of, and haven't succeeded. If you can give me a direction to look at, or if it's simple enough, perhaps give the settings that must be active, I'd really appreciate it.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 964 times
5/21/2006 10:32:06 AM (last edit: 5/21/2006 11:55:23 AM)
show user profile  HANZZ
ra|ru|fu, are you there? Let me know if you can.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 930 times
5/21/2006 12:10:14 PM (last edit: 5/21/2006 12:10:14 PM)
 
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