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DirectX 10, visible edges, normals acting weird
show user profile  jkcal436
I want DirectX 10 for the clarity of bitmaps in the viewport. But, all the geometry edges are displayed in the wireframe and I have instances where normals act funny.
read 676 times
9/18/2011 10:15:55 PM (last edit: 9/18/2011 10:15:55 PM)
show user profile  advance-software
max dx10 driver is incomplete. use dx9 or nitrous on 2012.
read 672 times
9/18/2011 10:16:51 PM (last edit: 9/18/2011 10:16:51 PM)
show user profile  jkcal436
Geometry I created while in Directx 9 does not show edges. Weird.

read 671 times
9/18/2011 10:16:52 PM (last edit: 9/18/2011 10:16:52 PM)
show user profile  jkcal436
Any pointers to increase resolution in Directx 9? Thanks.
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9/18/2011 10:20:52 PM (last edit: 9/18/2011 10:20:52 PM)
show user profile  advance-software
think it's in configure driver match bitmap size as closely as possible but 100% sure.

I bypass max default viewport rasterizer & use my own.
read 664 times
9/18/2011 10:37:28 PM (last edit: 9/18/2011 10:37:28 PM)
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