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how do i do diffuse 3d lighting particles?and without grap of course!! ,noscripts
show user profile  moid1111
its with particle system, but which one fits
i want it to appear like small stars in void.
read 320 times
10/25/2012 9:29:18 PM (last edit: 10/25/2012 9:29:18 PM)
show user profile  herfst1
Just an idea, haven't tried it myself...

Make star (sphere) and give it self illumination. Turn it into a proxy. Then I'd use particle generator to drop them pretty much all at once and make them pass a Pbomb which will explode them outwards like a big bang.
read 307 times
10/25/2012 9:49:44 PM (last edit: 10/25/2012 9:49:44 PM)
show user profile  moid1111
herfst1 , i did what you told me ,but when i do animation p array move, i want the camera only move
Parray be still ,dosent expand when i view it.
read 289 times
10/26/2012 12:03:06 AM (last edit: 10/26/2012 12:03:06 AM)
show user profile  advance-software
you mean you don't want the camera to move closer to the stars ?

set a constraint so the star position is linked to the camera position or (better) render the stars into an environment dome/sphere & link that to the position of the camera.
read 286 times
10/26/2012 12:09:09 AM (last edit: 10/26/2012 12:09:09 AM)
show user profile  herfst1
Sorry, I'm not an expert with particles and I'm not sure how to do this properly. I will do some experiments and see what works (which might take a while). Hopefully someone like Killerbee or Grotey might have more answers in the meantime.

Curious, what are you trying to make? Is it a space scene?
read 285 times
10/26/2012 12:10:56 AM (last edit: 10/26/2012 12:10:56 AM)
show user profile  moid1111
positioning is not a problem, time frame is the problem.

i ll tell you what happened :
i did target camera move in circle by using trajectory,
then made Parray ,when i did it it expand with time,
i want the particles to stay at lets say: frame 20 "when has good expansion"and the camera moves from frame 0 to100.

read 280 times
10/26/2012 12:26:50 AM (last edit: 10/26/2012 12:26:50 AM)
show user profile  herfst1
Ah, okay. Select the frame you like then select all the particles and go to Create panel -> Compound Objects -> Mesher (it will turn them into a solid object, rather than particles). Then you can play around with the camera all day long.
read 276 times
10/26/2012 12:36:46 AM (last edit: 10/26/2012 12:36:46 AM)
show user profile  moid1111
still :
mesher modifier did transform them into objects ,but it didnt freeze them,
the particles still moves with time........
read 272 times
10/26/2012 12:56:35 AM (last edit: 10/26/2012 12:56:35 AM)
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