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Highly detailed carbon fibre
show user profile  zeefusion
Does anyone have any tips on creating this type of woven carbon fibre? Each length in view is 5 times the width so a single strand passes under 5 widths before coming out the other side. See the one highlighted in red as an example. In addition each strand is not dead flat it is rounded so that at certain angles it catches the light and the overall effect messes with your eyes.

This carbon fibre pattern will go across the back of a product so it needs to repeat. It will also wrap round the edges so making it in 3D will be a challenge but I think also a texture will not be easy as it curves in more than one direction.

Thanks




read 834 times
1/17/2014 10:30:39 AM (last edit: 1/17/2014 10:31:21 AM)
show user profile  zeefusion
Sorry it might actually be 4 times width as here is the real thing. See how it plays with your eyes depending on how it catches the light?

read 822 times
1/17/2014 10:47:16 AM (last edit: 1/17/2014 10:47:22 AM)
show user profile  donvella
id create the texture in photoshop for something like that, however if you wanted to use the model you could just path deform it once you finish a small section thats tilable.




read 805 times
1/17/2014 10:59:19 AM (last edit: 1/17/2014 10:59:19 AM)
show user profile  zeefusion
I am not sure how a texture would work as it curves in 2 directions so a bump or displacement map would have to have gradient black to white on all 4 sides for it to curve length ways and width ways.
read 795 times
1/17/2014 11:11:02 AM (last edit: 1/17/2014 11:11:02 AM)
show user profile  herfst1
I have a viewport to normals plugin which is handy but you could do it by placing a plane directly under the carbon fiber you've modelled and projecting it onto the plane using RTT
read 793 times
1/17/2014 11:13:47 AM (last edit: 1/17/2014 11:13:47 AM)
show user profile  zeefusion
sounds like an idea, whats this viewport to normals plugin called?
read 790 times
1/17/2014 11:15:55 AM (last edit: 1/17/2014 11:15:55 AM)
show user profile  donvella
you could also use a fall off on a fall off for your bump/displacement slot. edit: Scratch the falloff idea.

You could map each channel moving the opposite direction and use a composite map. You would just need to setup a decent mask.




read 783 times
1/17/2014 11:19:37 AM (last edit: 1/17/2014 11:45:01 AM)
show user profile  zeefusion
Thanks for the ideas, I have been doing some more digging and found the actual name is a 4x4 twill weave.

read 763 times
1/17/2014 12:11:30 PM (last edit: 1/17/2014 12:13:03 PM)
show user profile  herfst1
The maxscript is just called RenderNormalMap, I think it's a custom script, got from friend at work.
read 759 times
1/17/2014 12:13:43 PM (last edit: 1/17/2014 12:13:58 PM)
show user profile  zeefusion
Its a shame something like this isn't around for Max:http://www.si-community.com/community/viewtopic.php?f=15&t=68

read 744 times
1/17/2014 12:29:09 PM (last edit: 1/17/2014 12:29:09 PM)
show user profile  BishBashRoss
A Normal map is probably a better idea but you should get decent results rendering a bump. You can use a gradient ramp mapped so the front faces are lighter and the backs darker. A planar map rotated 90 degrees should do it. Then you could play with converting that to a normal map in Photoshop if you wanted.





read 743 times
1/17/2014 12:32:56 PM (last edit: 1/17/2014 12:32:56 PM)
show user profile  zeefusion
Yeah I found a few textures that exist already such as this 2x2 version. So trying out a few methods to get it looking good.http://www.filterforge.com/filters/6636.html

read 731 times
1/17/2014 1:07:40 PM (last edit: 1/17/2014 1:07:40 PM)
show user profile  luxxeon
This is a tutorial on modeling rattan style furniture, but the same basic surface principals can be used to create carbon fiber, wicker weaving, or anything interwoven. I've used it for creating wicker myself.
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-an-intricate-weaved-pattern-in-3ds-max/

Also, there's a very handy maxscript called Replication, by Joker Martini, for creating interwoven objects as well. It's well worth $2 price tag for this kind of work.
http://jokermartini.com/2013/01/23/replication/


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My Youtube Video Tutorials:
https://www.youtube.com/user/luxxeon3d
read 650 times
1/20/2014 2:21:20 AM (last edit: 1/20/2014 2:21:20 AM)
show user profile  mike_renouf
Here's another resource for creating realistic fabric - this may help:
http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=191




read 632 times
1/20/2014 9:04:10 AM (last edit: 1/20/2014 9:04:10 AM)
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