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debris/gravel - max 2009
show user profile  rogash_7
hey guys, was wondering if anyone could tell me a way to make decent looking debris or gravel or something similar, i've got like a city scene and well it gets a bit chaotic and i need some of this stuff
or even some cracks on the pavement :s

is it best to find like a plugin or just model it...
any advice will be highly appreciated. cheers guys

read 556 times
3/27/2010 5:10:04 PM (last edit: 3/27/2010 5:10:04 PM)
show user profile  mrgrotey
It depends how close you are going to get to the gravel. If its only far away then use normal mapping. If you are getting a bit nearer you might want to try displacement. If you are getting macro distances then modelling it will be better




read 551 times
3/27/2010 5:12:08 PM (last edit: 3/27/2010 5:12:08 PM)
show user profile  rogash_7
yeah it'll be quite close, i shall look into displacement.
thanks
read 546 times
3/27/2010 5:14:16 PM (last edit: 3/27/2010 5:14:16 PM)
show user profile  Garp
If you need the actual geometry, you could give those two a try (haven't tried the second):

http://www.scriptspot.com/3ds-max/scripts/debris-maker

http://www.scriptspot.com/3ds-max/scripts/clavertech-crack





read 542 times
3/27/2010 5:23:12 PM (last edit: 3/27/2010 5:23:36 PM)
show user profile  rogash_7
thats awesome! thanks
read 532 times
3/27/2010 5:39:49 PM (last edit: 3/27/2010 5:39:49 PM)
show user profile  Cylon
Check out 'Action Essentials' by Andrew Kramer- video co-pilot. I'm using them mapped onto planes right now and they look great.
read 493 times
3/28/2010 11:54:25 AM (last edit: 3/28/2010 11:54:25 AM)
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