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3D data from 3ds Max 2016 to After Effects CC2015
show user profile  carrrottt09
I have always had issues getting 3d data (camera, null, light positions) from 3ds max to AE. As of the more recent versions of Max we should be able to export a .sof file from the Max Compositor to import into AE. I am getting errors and I have been unable to find a solution. Does anyone have a good workflow for getting 3d data from Max to AE? I'm mainly just looking to set up some graphic elements (e.g. labels) that properly track in 3d space.
read 1601 times
8/15/2016 7:34:28 PM (last edit: 8/15/2016 7:34:28 PM)
show user profile  ijzerman
I tried the statesets that come with max but its a proper AD solution and it didnt work the way i liked.
I still use Max2AE from boomerlabs. Its simple and stable. Dont know what a license costs but its definitely worth it.

Pushing buttons since "86
read 1584 times
8/16/2016 8:52:20 AM (last edit: 8/16/2016 8:52:20 AM)
show user profile  jpedleham
I know you can export cameras as RPF and import them into AE;

read 1580 times
8/16/2016 10:02:58 AM (last edit: 8/16/2016 10:02:58 AM)
show user profile  ijzerman
Yes you can, but to my knowledge you cant export null objects and it needs rerendering every time you want to export scene data.

Pushing buttons since "86
read 1578 times
8/16/2016 10:28:19 AM (last edit: 8/16/2016 10:28:19 AM)
show user profile  jpedleham
I wonder is Video Copilots Element 3D has anything that could help you. I suppose you could just bring your meshes into element and use the AE camera?
read 1572 times
8/16/2016 1:44:47 PM (last edit: 8/16/2016 1:44:47 PM)
show user profile  FX
I tried this on a recent project, I didn't finish it but it seemed to pull the info into AE ok :

Also check out Element 3D, it can import mesh animations from max, so you can animate a scene, export it, and bring in the cams with the other script.
read 1569 times
8/16/2016 2:20:16 PM (last edit: 8/16/2016 2:21:18 PM)
show user profile  ijzerman
if you have access to Adobe CC you can always export a fbx from max, import it in cineware(just open it, there's no import button in Cineware) and then just use the built in bridge from cineware to AE.

Pushing buttons since "86
read 1566 times
8/16/2016 3:00:43 PM (last edit: 8/16/2016 3:00:43 PM)
show user profile  carrrottt09
Thanks everyone.
Extremely helpful!
read 1543 times
8/17/2016 5:10:18 PM (last edit: 8/17/2016 5:10:18 PM)
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