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cutting polygons and joining shapes
show user profile  jkcal436
I am trying to retain the sharp edges where the two shapes meet. This is going to be a cerntrifugal pump.



It should look like this when complete


Here is the file, if you wish to tinker? http://www.calvinstudios.com/newpumpweb.max

read 1279 times
7/1/2007 4:29:51 PM (last edit: 7/1/2007 4:29:51 PM)
show user profile  mrgrotey
Is it just me or have you not actually asked anything here?,

[edit] oh i get it now, but you need to give a little info here, are you going to be smoothing the model or keeping it 'low' poly? very important.


read 1247 times
7/2/2007 1:31:56 AM (last edit: 7/2/2007 1:33:58 AM)
show user profile  jkcal436
Yeah, I am going to keep it low poly. I cannot seem to keep the "roundness" of the two shapes when I start connecting loose verts.
read 1232 times
7/2/2007 6:55:29 AM (last edit: 7/2/2007 6:55:29 AM)
show user profile  mrgrotey
well yeah if its going to stay low poly then that mesh is a little bit messy to expext smooth results. ive got an ealier version of max then you so i couldnt open the file but i made my own and heres what i got, its comes out pretty flawless...

[edit] sorry i realised i gave you the pics bu forgot to include an explaination. basically it drew a circle spline, cloned it, used one to lathe the fan body then raised the other one up and did a shapemerge onto the body (cloning the original circle gaurantees both curves are in the exact same postion.

then after removing the many uneeded verts shapemerge gives you i deleted the faces that were effectively inside the circle, then go to border mode in editable poly, select the hole and shift draw it up, then click no the 'Z' axis button in the modify to flatten the top off, and needed to quite a bit of fiddling around with the join to remove edges that were still uneeded and one that were causeing smoothing nastynisities,

then instead of what you were doing and taking the edges down to a single vert, go around the circumference of the up shaft and join them to the corresponding verts on the other side, this leaves a MUCH cleaner mesh. althoooooough, the pump in the photo has the vertical tube central to the body so i presume you will just be mirroring/symmetry'ing it after doing one half, if so then the pics of the other side i gave are relatively redundant.

[/edit]


and here are the smoothing groups...

hope it helps :)


read 1219 times
7/2/2007 7:44:00 AM (last edit: 7/2/2007 7:55:50 AM)
show user profile  jkcal436
Mr. Grotey! You are great! I was trying to be too efficient with the poly count. I tried your solution ealrier...but it didint work my way. Thanks so much.


read 1199 times
7/2/2007 9:32:06 AM (last edit: 7/2/2007 9:32:27 AM)
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