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Cut throught object(not only one polygon)
show user profile  TuPP3
Is it possible to cut throught object, so that it cuts both sides of object? Like if I wold want to cut hole in box, I would switch to top view and cut, and then remove that circular polygon on both sides and then cap sides inside of the hole...(I know boolean could do this, but in my case it isn't working anymore and causes problems)

I'm also aware of slice plane, which does the job, but cuts only line shapes, and too much if I want cut only center of object, not whole object full of cuts.
read 709 times
2/14/2009 8:50:45 AM (last edit: 2/14/2009 8:50:45 AM)
show user profile  Reality Man
If you select opposing faces on a box and then hit'll blow a clean hole straight thru.

Is that what you mean?
read 691 times
2/14/2009 9:27:17 AM (last edit: 2/14/2009 9:27:17 AM)
show user profile  K-tonne
to answer your question- no
but if you select the polygons in the area you want to affect a slice plane will only slice through the selected polys
if you want not to go freehand and make a circular hole in an otherwise quad shape then maybe you could make a cylinder, move it into position, delete everything else other than the circular end cap, attach the cylinder to the main model (select main model and attach the cylinder remains to it not the other way around or you'll lose you pivot point placing) delete the area on the main mesh the hole is going to go and weld to the cylinder cap- or scale the edges of the cylinder cap to meet the rest of the model and weld the verts there- you then just need to delete te cylinder cap, and extruse to the other side (duplicate the geometry there and weld)- or like reality man said about don't delete the cap, duplicate to the other side, select both cylinder caps polygons and hit bridge
you could also make the vert at the center of the proposed hole have 8 edges by cutting to the corners of the quads then chamfering that vert- might need some tweaking though
if that even makes sense...
easier to show really

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read 680 times
2/14/2009 9:38:51 AM (last edit: 2/14/2009 9:38:51 AM)
show user profile  TuPP3
I tried that bridge method, but it seems just to suck other polygon from hole against polygon you cutted hole in. So that doesn't work way I wanted. I tried to get that K-tonne message but I'm not really understaning it.
Well, if I can't cut 2 polygons same time, only way to get presicely matching cut would be dublicating cutted polygon, then mirror it to other side, remove old polygon(without hole) and weld that mirrored polygon copy to place where old one was... It's pretty slow when you do it to more detailed object.

I realized that feature I was asking for, would work only parallelogram* object
*(if that is right word, English isn't my mother tongue. Object with matching sides)
read 676 times
2/14/2009 10:01:57 AM (last edit: 2/14/2009 10:03:24 AM)
show user profile  hanksr00tbeer
it'll blow a clean hole straight thru.

You make it sound so much more exciting than it is.
read 645 times
2/14/2009 2:37:41 PM (last edit: 2/14/2009 2:37:41 PM)
show user profile  Reality Man
You make it sound so much more exciting than it is.

I read a lot of Hunter S. Thomspon while growing up.
I love the power of words. (as did he)

read 633 times
2/14/2009 4:20:01 PM (last edit: 2/14/2009 4:20:01 PM)
show user profile  rapidaction
u can do one thing it works good u can use pro boolean for that &converted to editable mesh
read 592 times
2/17/2009 8:34:01 AM (last edit: 2/17/2009 8:34:01 AM)
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