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How to make custome model library in max?
show user profile  tommtomm
Hi there,
Does anyone know of a tutorial where it explains how to make your own custome model library for 3d max 9? Is there a way to do it?
I am modelling a lot of stage sets and have lighting setups that I have created but at the moment I have them all in one max file and i delete the models that I don't need for that scene, it's a very heavey file and there must be a way to store all those objects in max in a nice library like there is for so it's a click away.
example (AEC extended)
I am sorry if this is a stupid question but i must be typeing the wrong thing in google and max help.

Thanks guys for any help.

T
read 1044 times
9/13/2011 12:33:12 AM (last edit: 9/13/2011 12:33:12 AM)
show user profile  LionDebt
Not 100% sure, but I heard that converting your models to editable mesh's improves max's frame-rate and general efficiency. Might be of some use.

You could create an empty scene with the render setup and lights, and save each set saved as an individual file. Just import the set you want to render or whatever. Hopefully someone else can give you more definitive advice :)
read 1036 times
9/13/2011 12:45:02 AM (last edit: 9/13/2011 12:45:02 AM)
show user profile  tommtomm
Lion thanks for the reply,
All objects are in mesh format but at last count I have over 60 seperate objects that I have made, form beam struts, rotational, stobe, laser, high, low lights, pully systems, cable ports, mix table, all outports and many many more tsage equipment. at the moment I hide and unhide objects, but it's very annoying and a little confusing.

It would be so much easier if I can have another roll out that has all my objects on at all time and so I can drag and drop when i need them.

This might not excist, it might be a max script that i would have to write but it would be far more effisiant when working.

If anyone knows what I mean please please let me know. I will be working on these projects for the foreseable future and to hid and unhind and find what I want is getting annoying.

Thanks

Tom
read 1016 times
9/13/2011 1:29:13 PM (last edit: 9/13/2011 1:29:13 PM)
show user profile  mike_renouf
Hi, I haven't come across a library function or plugin, but I have found a method that works for me.

I tend to use "save selected" and create a max file for each object. Then when I want to put an object into a scene I just merge the relevant max file. This works pretty well.




read 1003 times
9/13/2011 2:40:35 PM (last edit: 9/13/2011 2:40:35 PM)
show user profile  9krausec
Script by Garp, put it to some use.. Perhaps it can help..

http://www.scriptspot.com/3ds-max/scripts/primitive-maker




- Portfolio-




read 987 times
9/13/2011 4:43:07 PM (last edit: 9/13/2011 4:43:07 PM)
show user profile  soontekk
wow!
Garp, you rock, i had no idea that was possible!
This will be something Tommtomm is looking for no doubt.

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 972 times
9/13/2011 7:46:05 PM (last edit: 9/13/2011 7:46:05 PM)
show user profile  tommtomm
krausec Thank you!

I will have to look into this and try the script out. I was hoping that max does this anyway but it seems that the only way to make your own object library is using a script.

Many thanks.

Tom
read 968 times
9/13/2011 10:17:54 PM (last edit: 9/13/2011 10:17:54 PM)
show user profile  tommtomm
Hi there,
It was a while ago that I posted this question but I thought I should share what I found.
Here is the amazing plugin for max that does exactly what I want and more, it manages your textures, lights, hdri, models etc.
http://3d-kstudio.com/project-manager/

very cool.
read 501 times
11/21/2012 8:23:50 PM (last edit: 11/21/2012 8:23:50 PM)
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