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Custom "Default" material
show user profile  mattymoose
Is there a way to replace all "Standard" materials in the Material Editor with a different mat type, i.e. upon load all slots in the editor are filled with "DirectX" type materials instead?


read 695 times
1/13/2009 12:16:23 PM (last edit: 1/13/2009 12:16:23 PM)
show user profile  mattymoose
bump with another question

Has anyone had the problem where, when using Max on a secondary monitor, MMB panning causes the mouse cursor to jump onto the primary monitor? It's highly annoying.


read 649 times
1/14/2009 12:46:42 PM (last edit: 1/14/2009 12:46:42 PM)
show user profile  mattymoose
anyone have any problem with photoshop CS4 using 2 monitorsl? It's annoying the hell out of me.


read 636 times
1/14/2009 1:56:26 PM (last edit: 1/14/2009 1:56:26 PM)
show user profile  Nik Clark
CS4 is working fine for me on two monitors. What are your annoying symptoms?

I had your max problem with older versions of max, but the current one doesn't seem to have the problem. I don't know if it's newer drivers, or the new version of max though.

As for the material editor thing, I have no idea, sorry. It could be done with a script, and possibly with a persistent callback, if you know anything about scripting.



read 629 times
1/14/2009 2:39:44 PM (last edit: 1/14/2009 2:39:44 PM)
show user profile  mattymoose
thanks for the reply nik, got it all more or less sorted out. I'll just do the mat editor by hand, i figured there might be a simple way to save time but whatever.

CS4 refused to display the canvas on my secondary monitor, while using opengl display.


read 619 times
1/14/2009 4:19:32 PM (last edit: 1/14/2009 4:19:32 PM)
show user profile  Tarkus289
I think you can set your materials the way you want them, then save the empty file as maxstart.max.
read 614 times
1/14/2009 4:21:59 PM (last edit: 1/14/2009 4:21:59 PM)
show user profile  Nik Clark
Tarkus is right.

Also:

for i = 1 to 24 do (meditMaterials[i] = DirectX_9_Shader ())
This script will change all the material slots to new dx9 materials. Don't know if this is what you need.

Script people, why doesn't for i = in meditMaterials do (meditMaterials[i] = DirectX_9_Shader ()) work?



read 610 times
1/14/2009 4:35:17 PM (last edit: 1/14/2009 4:38:32 PM)
show user profile  mattymoose
Thanks guys!

Maxstart.max is helpful to me for a bunch of reasons.

The script works, except instead of the DX9 shader I need to use a proprietary shader type thats used for NDS 3d stuff. When I replace "DirectX_9_Shader" with the correct shader type, it returns an error that it (the new shader type) is "undefined."

I'll just do it manually and save it out as default, it should be highly useful down the line.


read 597 times
1/14/2009 4:56:45 PM (last edit: 1/14/2009 4:56:45 PM)
show user profile  horizon
I tried this with vray materials, but it never saves the material editor when I save to the maxstart file.
Any idea why is that? I have max 9

@Nik
Shouldn't it be "for i in 1 to 24 do" ?


read 590 times
1/14/2009 8:45:10 PM (last edit: 1/14/2009 8:45:10 PM)
show user profile  Dub.
yeah Nik, lose the "="


read 586 times
1/14/2009 9:25:48 PM (last edit: 1/14/2009 9:25:48 PM)
show user profile  Nik Clark
for i = 1 to 24 do print i
for i in 1 to 24 do print i

Both work. Hmmm.
The example in the help file of a for loop uses =, not in.

in seems to be used in collections.

EDIT:Bold tags on the forum don't work around a "="!

EDIT2: The extra = in the second line of code was me being stupid when typing on the forum. It still doesn't work for me if I remove that =.






read 564 times
1/15/2009 2:05:41 AM (last edit: 1/15/2009 3:15:05 AM)
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