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Custom 'Attributes'
show user profile  jpedleham
Hi, in the same way you can define things like a tail in a biped with a simple checkbox, can you create your own systems similar to that for any max object?
Id like to be able to bring in an object and using a checkbox, define a specific piece height as one height or another as well as hide or unhide a mesh within the object depending on whether or not a checkbox was ticked. Is this possible?
Thanks
Jack
read 540 times
1/6/2015 4:43:16 PM (last edit: 1/6/2015 4:43:16 PM)
show user profile  jpedleham
Ok so ive figured out the attributes and how to set them im just stuck on the parameter wiring.
Id like to set a checkbox that when ticked will increase a morph target to 100 and when its unchecked will set it back to 0. But i cant figure out the expression. Can anyone help me out?
Jack
read 535 times
1/6/2015 5:23:05 PM (last edit: 1/6/2015 5:23:05 PM)
show user profile  ccampbell
I think your looking for something like this? Sometimes you have to use a bit of maxscript to get what you want. You can also change the morpher modifier spinner via maxscript using command: "WM3_MC_SetValue $.modifiers[1] 1 100.0" should want to use a slider/spinner for this effect rather than a check-box.

Happy rigging











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$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};



read 469 times
1/12/2015 6:11:42 AM (last edit: 1/12/2015 6:36:43 AM)
show user profile  mike_renouf
This are clever stuffs!




read 440 times
1/12/2015 1:35:45 PM (last edit: 1/12/2015 1:35:45 PM)
show user profile  jpedleham
ccampbell youre a genius thanks, i wasnt aware you could use maxscript in there i thought it was just mathematical equations. Thats incredibly helpful thanks!
read 418 times
1/13/2015 2:00:05 PM (last edit: 1/13/2015 2:00:05 PM)
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