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Curse you, diagonal lines!
show user profile  Dejitarujin
I've created a mesh using NURBS, since that's the easiest method for this. However, after a Shell I need to apply some chamfering via Edit Poly and then a MeshSmooth in order for this to be how I want it.

Unfortunately, while Edit Poly likes quads, it seems NURBS does not, and it insists on creating triangles. Triangles are bad for chamfering, and even worse for smoothing. Is there some tool I'm overlooking that can just remove all of these in one fell swoop? I can't exactly go through and manually remove 3,000 edges.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 742 times
4/12/2008 12:03:41 AM (last edit: 4/12/2008 12:03:41 AM)
show user profile  TimTamFin
"Is there some tool I'm overlooking..."
In max tools - no. As a plugin - yes. Polyboost has such a feature.

There might be some alternatives in workflow to fix your problem, but I don't use max NURBS. So can't help you with that.

read 704 times
4/12/2008 2:44:22 AM (last edit: 4/12/2008 2:44:22 AM)
show user profile  Jollabollathan
How much of a pain would it be to remake the thing? You should avoid using NURBS in Max, period, they suck.

read 687 times
4/12/2008 6:13:43 AM (last edit: 4/12/2008 6:13:57 AM)
show user profile  Dejitarujin
It would probably be an extensive pain. This is basically one big curve, and the object is the focal point of a large still image; no corners allowed! That'd involve manually placing probably several hundred vertices.

I'm definitely noticing how they suck, though. In spite of having more than enough resolution, the surface just won't match up with the curve. Even when I accidentally hit something that made it 8 million polygons, it was just incorrectly matched more smoothly.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 669 times
4/12/2008 8:06:43 AM (last edit: 4/12/2008 8:06:43 AM)
show user profile  Jollabollathan
Got a screenshot? It may be easier to do with editable poly than you think. Patches are also an option, I think they're a bit better than NURBS.

read 666 times
4/12/2008 8:19:29 AM (last edit: 4/12/2008 8:19:29 AM)
show user profile  Amish bob
Detriangulator might do the job.

Have'nt tested it myself, but it looks like it should work

edit: another one:

read 659 times
4/12/2008 8:35:27 AM (last edit: 4/12/2008 8:37:36 AM)
show user profile  Dejitarujin
That detriangulator did just the trick! Theoretically this Orionflame demo should be able to do the same, but it seems thoroughly broken - I'll blame it on Vista.

I also got the NURBS surfaces to line up almost perfectly, by messing with the curve tension under the U Loft Surface rollout. It doesn't matter how it's messed with, just that it was adjusted up or down and then (optionally) set back to 1. Just one of those quirks...

Thanks for all your help! Oh, wait... *Shell, Symmetry, Mesh Select, Edit Poly...* Yup, it's good to go! :)
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 632 times
4/12/2008 10:55:53 AM (last edit: 4/12/2008 10:55:53 AM)
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