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Cubemap Reflection(Unity)
show user profile  sheheryar_noor
Hi guys, i am presenting this "" in Unity. I have few other models which looks fine but same cubemap looks so weird on this model.I don't wanna show any environment reflection on this model like hdri map of a forest or some other scene. Fake reflection is needed so it would look same in every environment.

These are the results

I am gonna try converting hdri image to grey scale and blur it but wanted to ask here if you guys can help me out with a nice cubemap and yeah if you guys know any good reflective shaders in which i can control shininess and Fresnel values, would be appreciated.

read 750 times
9/12/2014 2:18:40 PM (last edit: 9/12/2014 2:18:40 PM)
show user profile  Nik Clark

You can convert between spherical and cube/cross map using something like

read 749 times
9/12/2014 2:24:50 PM (last edit: 9/12/2014 2:24:50 PM)
show user profile  sheheryar_noor
Thanks Nik,
I use HDR shop for converting Panorama image to cube cross map, i was thinking about the spherical map but what i am confused about is that if i save the HDRI image as a sphere, how would i add it in cubemap because it requires 6 images :-s

Edit: Unity cubemap accept 6 different images so how would i add the spherical map to cubemap?
read 748 times
9/12/2014 2:31:56 PM (last edit: 9/12/2014 2:33:59 PM)
show user profile  Idiotforaliving
I use this tool, its pretty good in creating cubemaps from max.


read 735 times
9/12/2014 3:27:56 PM (last edit: 9/12/2014 3:27:56 PM)
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