Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
Hi guys, i am presenting this " http://gyazo.com/428dc149be905104a7cad7a70063c11b" in Unity. I have few other models which looks fine but same cubemap looks so weird on this model.I don't wanna show any environment reflection on this model like hdri map of a forest or some other scene. Fake reflection is needed so it would look same in every environment.
These are the results
I am gonna try converting hdri image to grey scale and blur it but wanted to ask here if you guys can help me out with a nice cubemap and yeah if you guys know any good reflective shaders in which i can control shininess and Fresnel values, would be appreciated.
read 697 times
9/12/2014 2:18:40 PM (last edit: 9/12/2014 2:18:40 PM)
You can convert between spherical and cube/cross map using something like
read 696 times
9/12/2014 2:24:50 PM (last edit: 9/12/2014 2:24:50 PM)
I use HDR shop for converting Panorama image to cube cross map, i was thinking about the spherical map but what i am confused about is that if i save the HDRI image as a sphere, how would i add it in cubemap because it requires 6 images :-s
Edit: Unity cubemap accept 6 different images so how would i add the spherical map to cubemap?
read 695 times
9/12/2014 2:31:56 PM (last edit: 9/12/2014 2:33:59 PM)
I use this tool, its pretty good in creating cubemaps from max.
read 682 times
9/12/2014 3:27:56 PM (last edit: 9/12/2014 3:27:56 PM)
Open chat window