Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Can't Find PS CS6 (64) 3D Render Settings Panel
show user profile  FX
Does anyone know where this panel is in PS, where I can find it, or why it's not showing for me ?




This is what I see when I select the Scene in the tree...





I'm on an I5 laptop with mobility gfx if that makes any difference. :/

I'm trying to access the bottom panel, Render settings, Anti Aliasing , show ground plane etc.

driving me nuts...


read 365 times
1/31/2015 10:47:58 AM (last edit: 1/31/2015 2:14:41 PM)
show user profile  FX
After a bit of digging around it seems that panel isn't in CS6, the settings are spread around the software, some are there, some aren't , it's all bit vague, lots of people have been asking the same question but no definitive answer has been given.

They ARE in the CS6 CC version but not in the standalone, confusion was, any help file links for 3D in CS6 were being directed to the CS5 help...I think :/

I found a workaround using OpenCollada so thankfully barely need to touch the 3d controls in PS.






read 340 times
1/31/2015 6:06:38 PM (last edit: 1/31/2015 6:06:38 PM)
show user profile  khamski
Just curious.
What do you render at PS ?
The idea itself is still funny. )


read 331 times
1/31/2015 7:25:56 PM (last edit: 1/31/2015 7:25:56 PM)
show user profile  FX
3D in PS is positively still cartoon...;)

I make product mockups, and rather than use warp to try and make a texture look good on a curved surface I export the UV Mapped 3d object and import into PS where the client can apply any texture, in this case it's a label.

The only issue is slight aliasing on the edges of the object if it's not rendered, but after all this faffing about & the limitations of PS *3D* it's quicker to fix manually.

My main issue was importing the 3d object with a camera & have it match the document precisely, OpenCollada *almost* gets it into PS, just a slight fov & position tweak fixes it.

I just use this for the diffuse texture, all the other passes are composited over the diffuse....so no need to *ahem*...render ;)..result looks 100% realistic while the base texture remains editable.






read 328 times
1/31/2015 7:41:53 PM (last edit: 1/31/2015 7:58:27 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org