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creating a surface from splines
show user profile  zeefusion
I don't usually model in this way however I am just testing to see if works in 3ds Max. I have 3 shapes that define each plane and I want to create surface using these shapes as the boundaries.

I tried the surface modifier but it cant work it out unless I have more shapes in there to define the curves. Is there another way in 3ds Max to do this?

I would normally start with a sphere and use FFD boxes to push and pull it about but its not accurate enough. Thanks,
read 511 times
9/27/2012 1:14:33 PM (last edit: 9/27/2012 1:14:33 PM)
show user profile  Nik Clark
Nurbs?





read 503 times
9/27/2012 1:20:02 PM (last edit: 9/27/2012 1:20:02 PM)
show user profile  zeefusion
Yeah, I thought of using that but my NURBS knowledge is limited as I never use it.
read 501 times
9/27/2012 1:20:55 PM (last edit: 9/27/2012 1:20:55 PM)
show user profile  zeefusion
The lathe modifier works but it will only do one direction i.e the depth will be the same as the height. However I need the depth to be different.
read 499 times
9/27/2012 1:24:18 PM (last edit: 9/27/2012 1:24:18 PM)
show user profile  ScotlandDave
As far as i can see there`d be no way to do this without Nurbs or a clever surfacing/meshing plugin.

It`s something i`ve being considering posting about recently - apps like Moi ( which use splines/nurbs to generate surfaces and is incredibly easy to use and powerful ) make hard-surface or non-organic surfaces so much simpler and more accurate to produce than poly modelling, which is basically a hack. It`s also completely parametric and all shapes/splines/curves/bevels are completely controllable..

Imagine modelling a car and then saying i don`t like the size of the bevels or the curvature on the wing - it takes a LOT of going back and tweaking with polygon modelling workflow - seconds to do in a parametric nurbs/shape type workflow..

Anyway, sorry it doesn`t directly answer your question, other than to say try Moi out if it`s still around ( thanks for that one DD ).



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read 481 times
9/27/2012 2:45:32 PM (last edit: 9/27/2012 2:45:32 PM)
show user profile  zeefusion
I have been using Rhino a lot recently and this type of thing is a doddle. I am finding 3ds Max more and more complex for modelling than other newer software alternatives.

I ended up using the lathe modifier and then stretching it to make it the correct depth by eye which I didn't want to do.
read 458 times
9/27/2012 5:26:45 PM (last edit: 9/27/2012 5:26:45 PM)
show user profile  Cube
ScotlandDave - Just been watching some youtube vids of MoI in action, looks fantastic, good mention.
Apparently its been developed by one of the guys behind Rhino.
Reminds me a little of an old program I used to use back in the 90s called Amapi
read 438 times
9/28/2012 11:04:08 AM (last edit: 9/28/2012 11:04:08 AM)
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