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creating seamless textures - dur dur
show user profile  9krausec
hey guys. So when I create my seamless textures I crop whatever base texture to a 1:1 aspect ratio, use the offset filter in PS to get rid of the seams. Pretty standard stuff..

I'm trying to create a bump map pattern right now and so far I have the image (preview below, it's a screen shot so it might not tile right if you choose to test it. Would more than happily send the full res original to any of you)-



The material tiles fine in photoshop, when rendering it looks fine, but when viewing from acute or perpendicular angles, the tiling is extremely apparent. All other angles are fine. Any ideas of a better way to approach this? I know it seems pretty basic, but I've spent far too much time trying to get this pattern to work out as a bump map.

Thanks guys.





- Portfolio-




read 586 times
7/30/2015 6:50:16 PM (last edit: 7/30/2015 6:50:16 PM)
show user profile  Nik Clark
Take a tiny section from the top left. You don't need this much for this tile. Also, it's not quite right, there are rows of different heights.





read 581 times
7/30/2015 6:54:06 PM (last edit: 7/30/2015 6:54:06 PM)
show user profile  9krausec
I'll try that again. Only reason I didn't go with that approach is because there wasn't much wiggle room as far as stretching the pattern goes.

So if I'm trying to fit it into a 1:1 aspect ratio the stretch to fit the pattern is more apparent-



I guess there isn't really any rule saying it needs to be a 1:1 box, I'll keep at it. Cheers.




- Portfolio-




read 578 times
7/30/2015 6:59:10 PM (last edit: 7/30/2015 6:59:10 PM)
show user profile  herfst1
I wouldn't do the 1:1 ratio with this texture, it needs serious stretching to be achieved, just do the standard offset stuff.

Having said that, if you want to know the EASIEST WAY IN THE WORLD... here's my own formula:

Mark 4 points as a new layer above your texture (in the same point on the texture, if you know what I mean), create a 1:1 square. Select your texture layer and the 4-points layer and transform them to fit the square. Crop. Done. Here's a vid:



read 565 times
7/30/2015 7:48:01 PM (last edit: 7/30/2015 7:48:01 PM)
show user profile  Garp
192x183. Seems to tile fine.


You can tell the original has ben tweaked already. There are missing rows and columns here and there.




read 563 times
7/30/2015 7:50:01 PM (last edit: 7/30/2015 7:52:32 PM)
show user profile  9krausec
Smaller did indeed work better. It's a pattern, I don't know where my head was at (apparently up my ass). Thanks guys.




- Portfolio-




read 532 times
7/30/2015 11:15:54 PM (last edit: 7/30/2015 11:15:54 PM)
show user profile  LionDebt
Yeah, late to the party as usual. But the first image you posted is essentially tiling within itself. No matter how well the edges are blended, it will still show as repeating since the texture is... well repeating :)

Smaller is better. Herfst can tell you more.
read 515 times
7/31/2015 2:53:12 AM (last edit: 7/31/2015 2:53:12 AM)
show user profile  herfst1
Big key, small hole. Works for me.
read 509 times
7/31/2015 4:10:47 AM (last edit: 7/31/2015 4:10:47 AM)
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