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creating a rounded extrude?
show user profile  drPHK
Hello,

I am using the star tool to make a 16 point sun. The problem is, when I extrude the sun, it makes a 3d image that is boxy.

Is there anyway to make the extrude rounded?
read 749 times
4/16/2008 7:38:26 AM (last edit: 4/16/2008 7:38:26 AM)
show user profile  Dave
Perhaps what you're looking for is "Bevel"

"I flew over Egypt once"

read 746 times
4/16/2008 7:41:22 AM (last edit: 4/16/2008 7:41:22 AM)
show user profile  drPHK
I've used Bevel, its still giving me thet boxy look.
read 741 times
4/16/2008 7:44:13 AM (last edit: 4/16/2008 7:44:13 AM)
show user profile  Dave
Try extruding as normal, and then chamfering all the edges that were extruded. I don't fully understand what you're after. But chamfering usually results in more curvy meshes.

"I flew over Egypt once"

read 732 times
4/16/2008 7:49:48 AM (last edit: 4/16/2008 7:49:48 AM)
show user profile  ulisei
i think you want something like this:

extended primitives -> hedra -> star2 -> set p=0 q=1

you can build up something similar out of an geosphere-primitive too.

greetings, U.



read 731 times
4/16/2008 7:49:50 AM (last edit: 4/16/2008 7:49:50 AM)
show user profile  VKotek
Any chance you can upload a picture?
Vojtech Kotek

read 729 times
4/16/2008 7:50:04 AM (last edit: 4/16/2008 7:50:33 AM)
show user profile  drPHK
I don't have anywhere to upload a picture to, sorry.

What I did was create a basic star, then I added 16 points to turn it into a sun.

When I extrude and/or bevel to about 17 and rotate the sun to its side, the suns points are very flat. They kinda look like a door stopper or a bike ramp. I'm wanting them to look more like a cone or cylender.
read 718 times
4/16/2008 8:00:24 AM (last edit: 4/16/2008 8:00:24 AM)
show user profile  drPHK
I'm actually trying to turn my sun into a Crown like the one below


read 713 times
4/16/2008 8:03:34 AM (last edit: 4/16/2008 8:03:34 AM)
show user profile  del3d
drPHK, you might want to take a look at the FAQ on posting images. It will be a lot easier to help you if people see what you're working on.
http://maxforums.org/grotey/faq.html#1

read 706 times
4/16/2008 8:06:59 AM (last edit: 4/16/2008 8:06:59 AM)
show user profile  cadmonkey33
try a 16 sided cylinder. extrude all the side pollies (by polygon). scale the ends. add a turbosmooth.
if im following you :/


Nat Saiger.
Portfolio

read 702 times
4/16/2008 8:13:19 AM (last edit: 4/16/2008 8:13:19 AM)
show user profile  drPHK
cadmonkey: i know what ur talking about, might take me a minute to figure it out though.


read 699 times
4/16/2008 8:15:59 AM (last edit: 4/16/2008 8:15:59 AM)
show user profile  drPHK
Ok, I'm in the editable poly area with a cylinder. How would I extrude all the side pollies? and scale to ends? :)

read 687 times
4/16/2008 8:32:51 AM (last edit: 4/16/2008 8:32:51 AM)
show user profile  mrgrotey
One very quick way of doing this is:

Create your 16 point star spline
Then create a smal half-circle spline
Then add a shell modifier to the star, tick the 'Bevel Edges' box and add the arc spline to the box below it. This bevels the sides of the extrusion based on the shape of the arc,

You may need to add an edit spline modifier to the arc spline and rotate it round at 'spline' subobject level to get the radius on the star facing the right way but it comes out quite nicely...






read 683 times
4/16/2008 8:36:37 AM (last edit: 4/16/2008 8:38:29 AM)
show user profile  drPHK
nice job mrgrotey
thanks
read 678 times
4/16/2008 8:38:47 AM (last edit: 4/16/2008 8:38:47 AM)
show user profile  cadmonkey33
go to polygon sub-object mode
select all side pollies.
click the extrude:

choose "by polygon"


Nat Saiger.
Portfolio

read 669 times
4/16/2008 8:48:49 AM (last edit: 4/16/2008 8:48:49 AM)
 
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