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Creating light trails
show user profile  9krausec
I am looking at creating some nice, animated light trails for some logo work and am curious as to the best way to go about it and wondering if anyone here has done any similar work.

First off, I am trying to decide over which software to use.. 3ds max or AE...

half of me is thinking to attempt this in 3ds max and touch it up some in AE, but the other half is playing around with the idea of importing the .obj into AE and doing it in there...

which software would be best suited for animated light trails interacting with a 3d object?


edit: bahaha, the image says it all.. AE and 3d software.. anyone recommend any tuts to get me started w/ 3ds and AE?





- Portfolio-




read 2339 times
1/21/2012 1:13:19 AM (last edit: 1/21/2012 1:14:44 AM)
show user profile  herfst1
Look here, this is one of the best collection:http://www.videocopilot.net/tutorials/
though I can't remember if it has your exact effect. It will either be something with particles or something with spines.
read 2315 times
1/21/2012 8:01:27 AM (last edit: 1/21/2012 8:02:28 AM)
show user profile  9krausec
thanks for the reply! I looked at video copilot and although they had somewhat of the same effect, I really wanted to do it with 3d..

I did find a solution.. A free plug in that works with lights from vray, scanline and mental ray.. I'm rendering it out right now (17 hours), so my computer is chugging, but after it is done being a little sally bed wetter I'll be sure to post the link to the FREE plugin... It, looks pretty swell...

Right now I just have a flame under my ass because I am trying to piece together a demo reel for a prospective client (and I don't have a demo reel yet), so I am trying to do some cool stuff fast..

It's amazing how much more you accomplish when you have a fire to your ass.....

This guy from this hunting network contacted me about doing some editing work for his TV show... He told me that he already has an "editing wiz" that is doing some stuff for him, but his previous episodes look like crap (I mean crap, like really, really bad) so I have about 5 days to piece something together.

I just started to get indepth with AE (such a wonderful program, it's like photoshop, only with video/animation).... Just getting more indepth though with the program and seeing it's complexity makes me wonder how the people that run nuke (bolts n' others) do it...

In fact, thinking about it, it makes me wonder how some of the folks and MF work in general.. I mean you look at some of these WIP that are done by pro's and you think to yourself, "How the hell do they retain that information? How do they make such wonderful work so fast???"

It's a bit intimidating at first, but then it drives you to do the same.

One thing that really cooked my goose was when I tried to make paths with splines (this is how much of a noob I am at this stuff)..

So I made a cylinder with six edges... created a spline and I copied six of them to snap on the edges of the cylinder... Then I used the twist mod to twist the 6 splines (which i figured I'd use as paths for the deform path mod) but the iterations of the segments must of not of been enough because the splines twisted, but remained straight to point A to B... So I changed the interpolation or whatever to max and it had no effect... So pissed about that.. (so if any of you are reading this and have a solution, I'd like it a bunch)..

All I know is that rendering is awesome because it gives you time to drink a lot of vodka (which is nice in stressful situations).

3 cheers for maxforums for being awesome!




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read 2312 times
1/21/2012 8:21:31 AM (last edit: 1/21/2012 8:21:31 AM)
show user profile  twitt
Is this the free plugin?
I used to use it alot.

http://translate.google.com/translate?u=http%3A%2F%2Flastjedioutpost.ru%2F%3Fp%3Dky_trail&langpair=ru|en





read 2303 times
1/21/2012 10:49:45 AM (last edit: 1/21/2012 10:49:45 AM)
show user profile  K-tonne
little late, but i found this:
http://3dlib.org/3d-max/special-effects/creating-tron-light-cycle-effects-in-3ds-max/

Website and Portfolio

read 2288 times
1/21/2012 8:00:23 PM (last edit: 1/21/2012 8:00:23 PM)
show user profile  Dr. Jim
Any reason you need to do it alL in 3d?

If you must.....then create a few small circle splines.....attach them to make one spline.
Then extrude with high segment count.

Creat your path spline.....then use wsm path deform. Animate both e extrusion and wsm parameters. Throw on a taper too if you want.

This general technique will yield some great results. Especially the profile splines your start with.


I then suggest doing the glows and such in ae.

read 2279 times
1/21/2012 11:00:24 PM (last edit: 1/21/2012 11:00:24 PM)
show user profile  9krausec
yep, ky trials was it..

Crafty Russians.




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read 2270 times
1/22/2012 12:28:38 AM (last edit: 1/22/2012 12:28:38 AM)
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