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Creating cigarette time lapse
show user profile  9krausec
Hello. I figured it was about time for me to start doing some work, so, for a class assignment I decided to try and create a timelapsed burning cigarette for a splash screen for a flash Ecard.

This is something I have never done, so I wanted to make a starting post to share how I plan to go about doing it (in a general sense). I am going to be using phoenixFD for the burning and smoke.

I am mainly figured I would rely on materals for this one, using an animated falloff map inside of the vray blend materal to mask the change of unburnt cig, to burning cig, to burnt cig.

I was then going to try to somehow implement Garps Verona (spelling) fracture script to show some imerging cracks in the ash, and then eventually have bits of the ash fall off the cig using space warps w/ a particle system of such.. After rendering the animation to AVI with a embedded alpha channel, I would then import it into flash.

Does it sound like I am looking at this from the right direction? I know there are a lot of holes in my theory about how I want to go about doing this, but in general, is this way dooable?

I'd post an example but youtube seems to be getting a face lift and not working the best.


- Portfolio-

read 727 times
10/13/2011 10:09:07 PM (last edit: 10/13/2011 10:12:21 PM)
show user profile  Joey Parker Jr.
I would do it in AE.
You can model the elements in max.

Like this only different.
 photo 2012-sig_small3_zpsbd114b69.png

read 698 times
10/14/2011 7:23:10 AM (last edit: 10/14/2011 7:23:10 AM)
show user profile  9krausec
would you recommend doing the burn in AE too? I am not familiar with AE too much, but I am sure you are taking about an animated mask of such over the elements that I will create in 3ds?

edit: didn't see the link, watching it now, thanks

edit, edit: Holy shit balls, didn't know you could do stuff like this in AE... THANKS!

- Portfolio-

read 681 times
10/14/2011 7:17:09 PM (last edit: 10/14/2011 8:21:17 PM)
show user profile  Reality Man
yea you can do it with procedural maps too

read 641 times
10/15/2011 1:43:56 PM (last edit: 10/15/2011 1:43:56 PM)
show user profile  advance-software
read 638 times
10/15/2011 1:55:17 PM (last edit: 10/15/2011 1:55:17 PM)
show user profile  9krausec
Wow... This tutorial is awesome.. After some tweaking I was able to get an effect extremely close to what I wanted to get..

I have pretty much NO AE experience so I was pretty happy with myself to tweak this tutorial so much (I learned a shit ton and will be visiting copilot much much more)..

Now my next step is to animate the cigs ash in 3ds max, import it into AE and create a mask that reveals the ash (animated and falling)..

So, that sounds like it will be challenging, but I'm excited to give it a twirl... Also, I might try adding more of a smoke effect, I don't know, this is only for a splash screen on a flash assignment that I need to have done and haven't started (been procrastinating with fun work, haha)...

Tell me what you think!

- Portfolio-

read 617 times
10/15/2011 10:21:52 PM (last edit: 10/15/2011 10:21:52 PM)
show user profile  killerbee2
you need more ash to leave behind and fall off

read 609 times
10/15/2011 10:44:04 PM (last edit: 10/15/2011 10:44:04 PM)
show user profile  9krausec
yeah, for sure.. I am doing that in 3ds right now.. Going to use Garps Fracture script for it.. Then I'm going to animate it, render it out with alpha, and the splice it into AE with a mask.. (I'll post the finished product in a hour hopefully).. I'm crawling with this AE stuff right now.

- Portfolio-

read 607 times
10/15/2011 10:46:12 PM (last edit: 10/15/2011 10:46:12 PM)
show user profile  9krausec
I know it looks stupid and not realistic, but I think I'm done.. I need to start the actual flash assignment.. haha.

thanks for the help!

- Portfolio-

read 600 times
10/15/2011 11:39:09 PM (last edit: 10/15/2011 11:39:09 PM)
show user profile  Garp
Don't give up, you're almost there!
You need to have the ash part shrink a little more, bend a little with some irregularities (an FFD maybe?), give it a slight bump or displacement to make the surface look chipped (noise with high and low value close to each other) and have 3 or 4 bits that fall in the process.

read 592 times
10/16/2011 12:15:59 AM (last edit: 10/16/2011 12:16:20 AM)
show user profile  9krausec
AHH! NO!! Your words are compelling... I tried your script out (fracture), "f"in awesome dude! We'll see how much time I have on my hands..

I really shouldn't of even of done this for the flash assignment (wasn't required, but I try to put 3d into stuff whenever I can for school).

After I get everything done with flash and Actionscript, then I might come back to this, but I still have about 13 hours to go on the flash bit..

Thanks again guys! I'll post the flash assignment on this thread. I'm sure you'll get a kick out of it.

- Portfolio-

read 589 times
10/16/2011 12:21:01 AM (last edit: 10/16/2011 12:21:01 AM)
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