Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Creating characters in 3ds max 2012
show user profile  medhead99
I'm going through tutorials to learn how to create character rigs using CAT but I can't seem to find any tutorials on creating the characters themselves.

I understand how to create the rigs and perform some animation and morphing, but how do I create a human-looking character to control with the rig? What about clothing or other wearable accessories?

If anyone can point me in the right direction to get me started, that would help a lot. If anyone has any links to tutorials on this, that would be even better.

Thanks everyone


read 815 times
6/10/2011 5:21:43 PM (last edit: 6/10/2011 5:21:43 PM)
show user profile  K-tonne
head tutorial:http://www.maxforums.org/threads/face_tutorial_mdb101/0001.aspx
everything else you need to know- it's a turtle but same difference:http://www.maxforums.org/threads/life_sea_turtle_tutorial_mrgrotey/0001.aspx

Website and Portfolio

read 807 times
6/10/2011 5:37:05 PM (last edit: 6/10/2011 5:37:05 PM)
show user profile  Dave
I think what you want, is to look up tutorials on general modelling.

You build the characters, they are not generated.

Another option is to go somewhere like The3dStudio or TurboSquid and purchase/freely download a character model that someone has made, and just rig that.

The usual process goes like...

- Build a character (including unwrapping/texturing)
- Build a rig inside the character
- Skin the rig to the character (this is often not an easy task)
- Animate the rig

For clothes and the like, there are numerous options, and it always depends on your desired end result. You could simulate realistic clothing that you've modelled with the cloth modifier or you could go the route of just having it deform when the character deforms (ie, included in the rig and skin)

These are all vague words... you're asking to do something quite big, and comparing it to the ease of creating a CAT rig is the wrong way to think about it.

"I flew over Egypt once"

read 806 times
6/10/2011 5:38:55 PM (last edit: 6/10/2011 5:38:55 PM)
show user profile  medhead99
Thanks for the posts. These will help me a lot.

I figured it wasn't an easy process. Just needed some good starting points and some general info on the methods and terminology.

I appreciate it.
read 798 times
6/10/2011 6:29:07 PM (last edit: 6/10/2011 6:29:07 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org