Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
creating a tunnel
Hey, i'm following a tutorial where i'm going to create a tunnel effect. The tutorial says i have to create a cylinder and place a camera inside of the cilinder. I did, but when i do that theneverything is black, and in the tutorial the cylinder looks hollow inside... What do i have to do inorder to see inside of my cylinder??
read 539 times
2/7/2009 7:49:12 AM (last edit: 2/7/2009 7:49:12 AM)
add a 'normal' modifier. this will flip the faces to turn the cylinder inside out.
or add a 'shell' modifier, this will give the cylinder thickness
read 529 times
2/7/2009 8:02:49 AM (last edit: 2/7/2009 8:07:55 AM)
Thanks, that did the trick. But i'm now stuck with a whole different thing. I have added a PF Source system. The Display is set as Geometry which gives me alot of small planes.
These planes are all horizontally aligned but i want them to be randomly positioned.
But for some reason it won't do that. I've made a small video about tmy settings and you can see that the particles won't change to 'random'.
Any idea what i have to do in order to make it work?
read 498 times
2/7/2009 9:37:39 AM (last edit: 2/7/2009 9:38:42 AM)
You need to add the camera that you will be looking through into the top pick box of the shape facing options for a start, and you must be looking through that camera to see how it will look as they will only apply to that particular camera and no other viewport (including any other cameras you might have. Then choosing 'rotate random' will spin then around at different angles but only in clock wise or counter-clock wise direction. if you want randomly rotated particles i.e. rotating
from the camera then don't choose shape facing particles, they are purely to look directly at the camera.
read 490 times
2/7/2009 9:59:34 AM (last edit: 2/7/2009 10:01:56 AM)
Thanks for clearing that up :)
read 477 times
2/7/2009 10:23:15 AM (last edit: 2/7/2009 10:23:15 AM)
on-topic: does anyone know how the fuck the tunnel effect in the DR Who intro was made?
read 457 times
2/7/2009 2:59:50 PM (last edit: 2/7/2009 2:59:50 PM)
Open chat window