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Creating a "lip" on a object.
show user profile  Kiour_gr

I have made this object, and I want to give it a raised edge, can anyone guide me to a tutorial or give me some advice?

Many thanks.


read 304 times
1/26/2012 1:20:25 PM (last edit: 1/26/2012 1:22:12 PM)
show user profile  jareu
that's a good effort. The model itself looks pretty good, but the topology looks messy and that's what's making it hard to work with it. You should be going for a smoother flow, and trying to avoid N-gons and triangles (unless absolutely necessar) as they will make it harder to add extra details.

For the end of the object, where you want the raised edge, I recommend using the cut tool and weld your extra vertices until you have something like this:

might take a while, but worth it in my opinion. Once the topology is better, you'll find that it will smooth better and be easier to add details too.

Please post updates, looks like an interesting project :)

edit: might be easier to select the polygons that make up the face of that edge, extrude it and then select and extrude where you want your raised edge

He who says it cannot be done is interrupting the man doing it.

read 281 times
1/26/2012 3:36:46 PM (last edit: 1/26/2012 3:36:46 PM)
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