Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Create tetra, Octa, Dodec, Cube etc shapes using match stick in 3dsmax
show user profile  ominilight2010
I have modeled a matchstick in 3ds max now i want them to be arranged in different shapes like tetra hedra, Octa, Dodec, cube, circular etc.

I need matchstick to be on the edges of above mentioned shape and create shapes like tetra,octa etc. Do we have any option to create them without placing them manually like using array or any other method?

Advance thanks
read 534 times
10/14/2014 1:58:18 PM (last edit: 10/14/2014 1:58:18 PM)
show user profile  K-tonne
might be some maxscript hoodoo that could help
but you'll be able to get away with it by planning ahead
using pivot point adjustments, turning single sticks 33', 45' 66' 90' etc you should be able to make your life easier

Website and Portfolio

read 517 times
10/14/2014 5:37:56 PM (last edit: 10/14/2014 5:37:56 PM)
show user profile  herfst1
Geometric bomb and space warp = :)

[edit] oh wait, you just want to place matchsticks... well. Just do it. Would take 5 minutes.
read 512 times
10/14/2014 6:17:07 PM (last edit: 10/14/2014 6:26:28 PM)
show user profile  FX
If you mean "shapes" and not primitives then just use the spacing tool on the spline shapes.

If you mean mesh primitives try Populate Panels, as long as your faces have the right amount of polygons you should be able to quickly distribute them.

"Scatter" compound object does something similar.

edit: Google "3ds max scatter" for a few more options.
read 497 times
10/14/2014 7:22:48 PM (last edit: 10/14/2014 7:26:46 PM)
#Maxforums IRC
Open chat window