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Create a hole in somehing
show user profile  Stiian
I have previously worked a little in Cinema4D, and I am totally new to max.
Let's say I have a sphere, and I want to make a hole in that sphere. But not just any hole. A hole "made" by a cylinder.
In Cinema4D I could just penetrate the sphere with the cylinder and choose something like "cut out" or something, and then when I removed the cylinder, the sphere would have a hole exactly where the cylinder was.
How do I do that in max? Or something similar.
I need it for my "first ever" object in max; Pokeball<3
I tried to search the web, but I didn't really know what to search for..
And my Internet connection is actually down, so it's taking some time to search the web too..
Grammatical errors are dedicated to iPhone auto correct.
read 269 times
11/26/2011 4:45:34 AM (last edit: 11/26/2011 4:45:34 AM)
show user profile  Garp
You're looking for boolean operations. Look up in the reference:
Creating Geometry > Creating Compound Objects > Boolean Compound Objects.

Be aware that all surfaces in max are trimeshes at their base (made of triangular faces) and boolean operations usually make a mess of the topology. Hence some manual cleaning might be required after the boolean operation.

read 259 times
11/26/2011 5:19:24 AM (last edit: 11/26/2011 5:19:24 AM)
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