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How to create following model using helix shape other modifiers...?
show user profile  cgsam
Recently I got a 3ds max model. The model created using helix and some other modifiers. because the object name showing helix02, but converted to editable poly. I tried helix with loft, sweep..etc. but no result.

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10/23/2014 10:23:46 PM (last edit: 10/23/2014 10:36:59 PM)
show user profile  ScotlandDave
Looks like a sweep ( trying to remember the exact terms in Max ) which uses a flat helix shape to sweep a rectangle and uses another helix at the top as a rail spline..

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read 588 times
10/23/2014 10:45:17 PM (last edit: 10/23/2014 10:45:17 PM)
show user profile  luxxeon
The problem with using a helix is that it isn't flat on the Z axis when you apply a turn with height. You can create the geometry several ways, with renderable spline or sweep modifier, but I'd suggest using extrude for most accuracy. So, you create a helix. Adjust it accordingly (one turn), then EXTRUDE the shape. It will be single sided. Apply a shell modifier, and convert to editable poly. select all bottom faces, and make planar on the Z axis.

You can adjust the bias of your helix to create the tapered effect in your example, or just apply a taper modifier afterwards.


My Youtube Video Tutorials:
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10/24/2014 12:51:49 AM (last edit: 10/24/2014 12:56:04 AM)
show user profile  luxxeon
Here's an example with a result closer to your original. The only thing I did here is scale a bit in Z direction, and applied taper modifier.

These modifications were done after the conversion to editable poly. Play around a little and you'll get it. This took all of 5 min.

My Youtube Video Tutorials:
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10/24/2014 1:01:02 AM (last edit: 10/24/2014 1:02:45 AM)
show user profile  cgsam
Thanks Bros. Especially to "luxxeon". The way you advised creation method not exact the original object, for example checkout the edged face view. I can create a little bit closer by sweep and taper command, but the bias is big challenge to me...

read 538 times
10/24/2014 8:06:02 PM (last edit: 10/24/2014 8:06:02 PM)
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