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How do I create a facade screen like this one ?
show user profile  urbanknight
Hi,

Am rather new to max and would like to find out from all here on how to create a facade sceen (beehive pattern) like the one shown on this pic. Is it done on max or rhino ?

Thanks all in advance,
Ivan

screen
read 985 times
2/2/2009 10:21:31 AM (last edit: 2/2/2009 10:29:46 AM)
show user profile  horizon
Well how do we know what it was made in? Could be either.

How far will it be viewed from? You want it modeled or fake it?
First idea that comes to mind is modeling one row (or smallest piece that can be tiled), then tile it, then add twist/bend/ffd modifiers to get it into shape you need.


read 966 times
2/2/2009 11:05:54 AM (last edit: 2/2/2009 11:05:54 AM)
show user profile  mrgrotey
heres a way to make the honeycomb structure (video made ages ago, getting a second airing), then do as horizon siad, or you may get away with just using soft selection to rotate/move the structure about if you dont go over the top







read 954 times
2/2/2009 11:36:18 AM (last edit: 2/2/2009 11:36:18 AM)
show user profile  urbanknight
Thanks guys ! Your respective posts were very helpful.

I have another question, that is how do I place or arrange the honeycombs such that they appear to be in a continuous warp surface like the one shown on the pic ?

Is there any way that I can just create the warp surface first, and then somehow convert these surfaces to the honeycomb objects ?

Ivan
read 937 times
2/2/2009 12:14:25 PM (last edit: 2/2/2009 12:17:55 PM)
show user profile  mrgrotey
As we said you could use a variety of methods like FFD modifiers, soft selection, twist modifiers, bend modifiers, path deform WSM modifier or maybe even a patch deform WSM modifier that could well be a good plan




read 932 times
2/2/2009 12:16:18 PM (last edit: 2/2/2009 12:16:45 PM)
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