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how to rotate coordination system in 3d max?
in autocad its very simple,by typing ucs..
please help, Im new in 3d max:_)
read 556 times
1/28/2009 12:00:12 PM (last edit: 1/28/2009 12:00:12 PM)
You mean change Z up to Y up or something?
Not possible in Max.
read 536 times
1/28/2009 2:09:19 PM (last edit: 1/28/2009 2:09:19 PM)
yeah..as I thought so:(
any way, thanx a lot!
read 524 times
1/28/2009 4:25:35 PM (last edit: 1/28/2009 4:25:35 PM)
Not sure where you need it for but you could create a camera in the scene and rotate it 90 degrees so its on its side or as much as you need to fit your needs.
read 505 times
1/28/2009 9:16:39 PM (last edit: 1/28/2009 9:17:09 PM)
usually you just deal with the issue in the exporter.
read 496 times
1/28/2009 9:35:38 PM (last edit: 1/28/2009 9:35:38 PM)
I would say try using a user defined grid. You can rotate it however you like, just like a ucs.Then in the viewport use a grid view. You can have as many different grids as you like and flick between them, works very nicely.
read 473 times
1/29/2009 3:03:16 PM (last edit: 1/29/2009 3:04:13 PM)
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