Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Maxunderground news unavailable

Converting Multiple objects simultaneously?
show user profile  savadepa
Ok, I'm a bit of a noob, so forgive me if I don't explain too well.

Here's my problem:

I have a large group of standard cylinders. Now I want to convert all these cylinders into spheres. I've got hundreds of them, so obviously I don't want to replace them one by one.

The cylinders were instanced, i.e. when I change the properties of one, I change the properties of the whole group. So if there'd be a way to somehow convert the Standard Primitive Cylinder into a Standard Primitive Sphere, my problem would be solved.

I tried converting the cylinder to an editable mesh, and modifying it, but somehow these changes do not apply to the instanced clones.

Can someone help me out? Thanks.

read 353 times
8/12/2009 5:43:18 AM (last edit: 8/12/2009 5:43:18 AM)
show user profile  mrgrotey
create a single sphere, add a substitute modifier to the instanced cylinder, add the sphere to the modifier

read 349 times
8/12/2009 5:47:01 AM (last edit: 8/12/2009 5:47:01 AM)
show user profile  Sir_Manfred
Or just make a sphere, go to sub object mode of cylinder, attatch sphere, delete cylinder sub object. DONE

Visit my Portfolio

read 346 times
8/12/2009 5:51:58 AM (last edit: 8/12/2009 5:51:58 AM)
show user profile  Sir_Manfred
Converting Instanced object directly to an Editable Poly or an Editable Mesh will remove the instanced property of that object.
However, there is a work around. Add an Edit Poly or Edit Mesh, or Poly Select or Mesh Select modifier to the cylinder, then right click the modifier and choose Collapse. Vioala! All instanced Cylinders are now Editable Mesh (or poly).

Visit my Portfolio

read 341 times
8/12/2009 5:54:30 AM (last edit: 8/12/2009 5:54:30 AM)
show user profile  savadepa
Wow, thanks mrgrotey!
read 340 times
8/12/2009 5:54:41 AM (last edit: 8/12/2009 5:54:41 AM)
show user profile  savadepa
@manfred: I'll give that a try as well, thanks!
read 338 times
8/12/2009 5:56:02 AM (last edit: 8/12/2009 5:56:02 AM)
show user profile  K-tonne
could try a spherify modifier if the cylinder has more than one poly from top to bottom and more than a single poly as the cap also

Website and Portfolio

read 331 times
8/12/2009 6:03:39 AM (last edit: 8/12/2009 6:03:39 AM)
#Maxforums IRC
Open chat window