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controlling anisotropy orientation
as the title says I want to make the anisotropy go along my model for vertical parts anisotropy is vertical and horizontal for horizontal parts.
for example a character with T-pose will have anisotropy horizontal on his arms and vertical on the rest of the body!
also will it stick that way? like after animating it will the anistropy always be along the object part?
thanx for any help or hint
read 277 times
5/16/2015 3:28:09 AM (last edit: 5/16/2015 3:28:09 AM)
An-isotropic reflections are primarily due to the surface and texturing applied to said surface.
For example, brushed stainless steel on the bottom of a pan.
The brushing/pattern left by machining during production causes an-isotropic reflections in a "criss-cross" pattern due to being circular in fashion.
You can see the effects of this below, scene attached for your testing pleasure.
read 270 times
5/16/2015 8:52:58 AM (last edit: 5/16/2015 8:52:58 AM)
@Bolten Thanx for the information,
yeah doesn't the nylon fibers in the clothes/ pantyhose/ spandex ..etc have a similar effect
I thought the nylon string that are in the cloth have a similar effect to the brushed metal, also someone in some forum suggested anisotropy for nylon clothes, anyway is there a way to make the anisotropic reflection change direction with object rotation or subobject (polygon) rotation? thanx again for any help you can provide, I really appreciate the help.
Edit: checking the file right now
read 266 times
5/16/2015 10:12:24 AM (last edit: 5/16/2015 10:13:03 AM)
you can make it follow a uv map, theres a checkbox for that in mr materials.
read 263 times
5/16/2015 10:47:48 AM (last edit: 5/16/2015 10:47:48 AM)
Thanks Mr_stabby, it kinda work yeah :)
read 256 times
5/16/2015 11:57:59 AM (last edit: 5/16/2015 11:57:59 AM)
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