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Contest Image
show user profile  kiko
I did this image for a contest, used Vray and max9, I'm verry proud for some of the textures, some others I am not.

C & C Wellcome
-- David --
read 1076 times
3/21/2009 7:50:34 AM (last edit: 3/21/2009 7:50:34 AM)
show user profile  STRAT
it's getting there, but without wishing to sound too harsh you'll need an image of a lot better quality than this to win a contest these days.

Realism is achieved by a combination of lighting modeling and texturing, not to mention colour balance, composition, general post production etc etc, each of which is a consideration that must be addressed.
As it stands the image is incredibly cg. there's no realism in there whatsoever.

lighting - it's too dark and very contrasty. Also, you have pure white in there (you shouldn't strive towards pure white or black in your imagery). There's also the impression of self illumination - those blue flowers look too uniformly brightly lit.

There's a distinct lack of atmospheric gi and correct shadowing too. Those 2 vases on the left are floating and not anchored down with gi/shadow. And on the right, where the main glass window is - you have sunlight coming in casting shadow, whereas you've added a steep grass bank which shouldn't be allowing this sun/shadow to be coming in. most confusing.

there's muckiness/blotchiness on the ceiling and in the ceiling corners and recesses. the colours in the image are too colourful and saturated. some slight diffuse blurry reflection would certainly help.

that grass bank should be properly textured and be a lot brighter. that ivy streak needs some gi or ao. infact, a complete ao pass would do wonders for this image.

compositionally, you'd be better off lifting the camera a tad more in line with human eye level. then add more interest to the room or tilt the view in another direction a bit.

You see, still so much to do.


read 1052 times
3/21/2009 8:28:13 AM (last edit: 3/21/2009 8:44:48 AM)
show user profile  kiko
i know, it's a shame i had to rush this image, worked around half a day on it because the contest had to be delivered the next day... could have done better i think.

thanks -- David --
read 1049 times
3/21/2009 8:33:16 AM (last edit: 3/21/2009 8:33:16 AM)
show user profile  STRAT
also, if you have to rush an image out for a contest in half a day you'd be better of not doing it at all really.


read 1034 times
3/21/2009 8:45:49 AM (last edit: 3/21/2009 8:45:49 AM)
show user profile  kiko
thanks for the comments, i appreciate it.

what do you mean by ao? i've never heard of it -- David --
read 1008 times
3/21/2009 9:44:40 AM (last edit: 3/21/2009 9:44:40 AM)
show user profile  STRAT
ambient occlusion. it's a gi fake which works wonders if used correctly.


read 1005 times
3/21/2009 9:45:48 AM (last edit: 3/21/2009 9:45:48 AM)
show user profile  kiko
ah i see, i will look into that, thanks for the comments again -- David --
read 1000 times
3/21/2009 9:51:19 AM (last edit: 3/21/2009 9:51:19 AM)
show user profile  graphix72
I hope STRAT didn't come across as a harsh critic, but he has some really good things to say. Remember to be open minded and listen to his input, because he's doing it to help you improve, not to bash your project. I agree with his comments, and there is so much that I still have to improve on, so don't feel bad about negative critique. We're here to learn and improve.

read 958 times
3/21/2009 11:44:55 AM (last edit: 3/21/2009 11:44:55 AM)
show user profile  STRAT
absolutely, my comments are only aimed at helping you as much as i can :) if i couldn't be bothered i'd have said nothing.


read 954 times
3/21/2009 11:49:17 AM (last edit: 3/21/2009 11:49:17 AM)
show user profile  zorglub
The thing that shocks me the most at first glance are the gabion walls...
I can imagine it's complicated to model them so maybe a nice material aplied on a solid could do the trick and save a lot of time...

For reference:



to infinity, and beyond!

read 832 times
3/26/2009 9:56:17 PM (last edit: 3/26/2009 9:57:54 PM)
show user profile  flyboy9999
This looks way far from being finished.
Textures looks awfull so does your lighting
read 804 times
3/27/2009 2:50:50 AM (last edit: 3/27/2009 2:50:50 AM)
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