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constructive criticism needed for my architectural renders
show user profile  Chris123643
Hi guys, i have done this house to try and improve further, i have taken my time with this one and really put the effort in, this is the best of my ability... i feel like its missing something.

I render out 1760 x 2200... and as you can see i cut the bottom off.

Im using vray daylight system and vray physical camera.

Image Sampler: Adaptive subdivision/Catmull-Rom
Coler Mapping: Linear multiply
GI: Irradiance map/Brute force

Photoshopped:
Photobucket



This is the raw render out of max so you can see what i do in post.
Raw image:
Photobucket

Any help is greatly appreciated.


read 858 times
9/30/2011 11:00:37 AM (last edit: 9/30/2011 11:18:37 AM)
show user profile  Jock
First thing is you need to ground the building so it actually looks like its in-situ. In reality you wouldnt get a perfect crisp line, the grass would be overlapping over the front of the building.

Also relfections help to make buildings more realistic. At the moment its not reflecting anything.

Purely a technical point but generally you wouldnt take cladding to ground level as you wouldnt want the timber sat in standing water, so you'd tend to put a brick plinth on of 150mm or whatever. Little things like that help the realism. Of course I dare say theres products out there that allow you to take the cladding to the ground but its deff not the norm.
read 842 times
9/30/2011 11:13:27 AM (last edit: 9/30/2011 11:13:27 AM)
show user profile  Sangre
I can clearly see where is CG and where the background image. You should at least use matte shadow material to simulate the shadow cast from the house to the ground, it should definitely be there.
read 838 times
9/30/2011 11:15:47 AM (last edit: 9/30/2011 11:15:47 AM)
show user profile  mrgrotey
Gotta say the raw image looks miles better than the photoshopped one.

[edit] oh hang on, which is the raw image? I mean the top looks miles better than the bottom

Sangre: the left side of the house is lit by the sun as well, you wont see a shadow there. An the only photo I can see is the trees in the background. the grass is bg too.




read 836 times
9/30/2011 11:16:02 AM (last edit: 9/30/2011 11:19:21 AM)
show user profile  Chris123643
yeah the raw image should show where the shadows go, but i think it would look better of there was a shadow being cast on the grass, so for my next image ill move the sun round.

I did try and make grass go up the building, but only a little, i think i need to render in a higher res because it was all blurry when i was trying to do it. Ill give that another try.

Do you mean the window reflections? i have some in the lower windows, ill attempt to give the top ones more reflections too.

Ill address all the issues mentioned in my second attempt... anything else anyone is noticing?


read 823 times
9/30/2011 11:24:04 AM (last edit: 9/30/2011 11:24:04 AM)
show user profile  Davious
yes environmental reflection in the windows.
More random grass along the edge. A little dirt added to places in PS


I recently got a great free video tutorial from these guys on rendering arch vis (interior and exterior) from these guys http://3dats.com/about_us.asp
He uses a setup to give him an enviroment in max, he doesn't add in post. You could add reflections in the windows in PS and cheat it , but check out the vid. You have to register.

EDIT : better link http://www.thecgschool.com/free-resources/


" Difficult, yes. Impossible , no..."
read 820 times
9/30/2011 11:27:55 AM (last edit: 9/30/2011 11:40:48 AM)
show user profile  rob@dynamic
not bad mate.

Purely personal things. I would maybe add a fence at the left side, no houses have a straight opening to the back garden. Also maybe a path round the side of the house too.

Like Jock said, get some ref on those top windows.

I can't comment much on the render myself as I don't use vRAy.

The lower windows seem odd to me. Too low to the ground maybe, or too tall compared to the higher ones?

Add a chimney?

Has the potential to be a really nice render with a few tweaks.

Keep at it mate.


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read 816 times
9/30/2011 11:31:10 AM (last edit: 9/30/2011 11:31:10 AM)
show user profile  Jock
I just use render ID and do my reflections in post. Gives me tonnes more control over them.

By the grass Chris, what I mean is that you want it ragged where it hits the building not a straight line. Use a layer mask in photoshop or something similar.

Edit: One other thing, an art stone head and cill on the garage door and window above looks weird on a wall with cladding.
read 815 times
9/30/2011 11:32:48 AM (last edit: 9/30/2011 11:48:18 AM)
show user profile  mike_renouf
Looks v nice to me but the black strip where the brickwork meets the grass kills it - as others have said. Maybe add a planter or urn near the front door to liven it up?




read 774 times
9/30/2011 8:19:32 PM (last edit: 9/30/2011 8:19:32 PM)
show user profile  Chris123643
Thanks for the comments guys, I think taking them on board i was able to make a big improvement.

Photobucket

Would put in some shrubbery, but not sure about the best way to do it, i usually put them in on photoshop but never look very realistic.



read 728 times
10/4/2011 5:43:22 PM (last edit: 10/4/2011 5:43:22 PM)
show user profile  Dave
The reflection-image things for the top left window and the glass panel by the front door strike me as being very, very odd. The bottom left large window is clearly flat but I can forgive that. (and if it isn't a 2d image... then something is weeeeird)

"I flew over Egypt once"

read 716 times
10/4/2011 5:56:27 PM (last edit: 10/4/2011 5:56:27 PM)
show user profile  roccodiablo
loads better! Looking really good.

It's only the lack of fence or something down the left hand side that spoils it a little. It looks like you could just casually walk into their back garden.

Actually, also, it looks like you've got a brick wall in the back garden, I think I'd prefer a fence if it were me.

Very good though
read 714 times
10/4/2011 5:57:51 PM (last edit: 10/4/2011 5:57:51 PM)
show user profile  Chris123643
roccodiablo: I see your point, the reason i didn't have another fence that side is purely because i spent time modelling the "sun room" at the back, and i didn't want to block it off, (i know you can hardly see it anyway, but still.) Maybe i could have some sort of low level wall or something. either that or bite the bullet and just stick a fence in.

Dave: i don't really understand what you mean about the reflections...



read 709 times
10/4/2011 6:02:44 PM (last edit: 10/4/2011 6:02:44 PM)
show user profile  roccodiablo
I know what you mean - seeing as you've gone to the trouble of modelling it. However, as you see so little of the sun room anyway it isn't really doing much for the image.

Anyway, see what everyone else thinks first.



read 684 times
10/4/2011 7:15:42 PM (last edit: 10/4/2011 7:15:42 PM)
show user profile  CAD Monkey
I like it Chris - really coming along.

Any chance of a wireframe / screen grab? It would help to get an idea of how you've modelled.

Stewart


Today is a gift, and tomorrow is not a promise, so love life!



read 667 times
10/4/2011 10:27:12 PM (last edit: 10/4/2011 10:27:12 PM)
 
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