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show user profile  griffinanimator
Hi all,
First off I am glad to be here. I have been working as a technical artist for many years but this is my first time using Max. I am trying to port over a face rigging concept I have used in Maya but am having trouble finding the proper constraint. In Maya there is a point constraint that basically lets one object control the position of another. The point constraint has a maintain offset flag which means that the constrained object will retain it's offset from the constraining object. Does something like this exist in Max?
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12/20/2011 5:33:04 PM (last edit: 12/20/2011 5:33:04 PM)
show user profile  griffinanimator
I just answered my own question : )
read 273 times
12/20/2011 5:40:25 PM (last edit: 12/20/2011 5:40:25 PM)
show user profile  Nik Clark
Welcome, and glad you found your solution!

read 266 times
12/20/2011 5:44:43 PM (last edit: 12/20/2011 5:44:43 PM)
show user profile  Garp
That'd be the position constraint that you assign to the position track. You can then add one or more targets, adjust their weight and keep the initial offset or not.

edit: I need to type faster :'\

read 265 times
12/20/2011 5:45:22 PM (last edit: 12/20/2011 5:46:02 PM)
show user profile  griffinanimator
Thats OK Garp. I wish I could think faster.
read 250 times
12/20/2011 9:23:39 PM (last edit: 12/20/2011 9:23:39 PM)
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