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Confused about linear workflow
show user profile  xcloudx
Edit: Figured it out, my lights only had 1 subdevision. Raising em to 12 completely removed all noise and lowered render time.

Hey i'm new to rendering and i've been learning about this linear workflow and working in 2.2 gamma but im confused by it. Namely the darkness of the image and how it interacts with anti-aliasing.

I've got max, input bitmap and vrays color mapping at 2.2 gamma.
When rendering and displaying the image in sRGB space it looks passable overall but if i set the color mapping to 4.4 gamma and disable display in sRGB i can lower my anti-alaising and get a much nicer looking image in less time.
In areas of reflectivity and high contrast it really shows, in 2.2 gamma they just look splotchy and aliased

Am i doing something wrong? I really don't understand why i should be using 2.2 color mapping gamma like the tutorials i am finding say to when it gives me very nasty looking reflections at much longer render times.
I don't have "Dont affect colors (adaption only)" checked, that seems to just make it even darker.
read 241 times
2/5/2012 3:11:57 PM (last edit: 2/8/2012 11:26:15 AM)
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