Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Maxunderground news unavailable

Is it possible to "conform" a border, to a shape?
show user profile  ShurikenUK
Sorry, this is like the opposite of the last question I asked, where I wanted to know how to create a shape using the information from a border.

I've got a border which is fairly complex, and I want to create a shape from that border (which I've done), then use that shape to somehow conform the vertices of a square border (cut out of a cylinder), INTO that shape, so I can join the two meshes together without getting any messy vertices or irregular shaped polygons (thats what happens if I use THAT shape with the shapemerge tool to cut it into another mesh). What makes this even trickier, is that I need the two meshes to stay seperate. I know I could just attach them both, then just weld the vertices together, but I cant do it that way, because I need the 1st object to retain its shape EXACTLY, and welding seems to pull the vertices of BOTH objects together into a central connection, rather than pulling the verts of ONE object to the other. Target welding the verts of the 2nd objects border would take forever, since theres a LOT of verts to weld LOL.

If I could just copy the information from my shape object, and use that information to move the verts of the 2nd objects border into the same shape, that would be perfect! Is there any way to do this? I've provided a screenshot so its easier to see what I'm failing to explain coherently LOL!

The square hole/border on the green mesh, needs to "adopt" or conform to the shape of the transparent meshes highlighted border. I have no idea how to do this though. Its not as simple as doing it the other way round!!

Thanks in advance
read 3918 times
12/12/2011 9:15:57 AM (last edit: 12/12/2011 9:15:57 AM)
show user profile  mrgrotey
Attach both objects together, select both borders and hit 'bridge'. That will all a separate ring of polys going from the square to the other shape. Then detach the objects from eachother again.

read 3913 times
12/12/2011 11:45:25 AM (last edit: 12/12/2011 11:45:25 AM)
#Maxforums IRC
Open chat window