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Concept animation help?
show user profile  cdc02254
Hi,

I am looking to create a short animation but do not know where to start.

I want to create a scene with an extruded logo that is made up of blocks, and a car (I have the car). I want the car to drive through the logo from behind breaking it up with the blocks falling to the ground and the car continuing to drive forward.

1. I don’t want the blocks making up the logo to be revealed until it is hit.
2. I guess I am going to have to use reactor but where do I start.
3. How do I ensure the blocks fall away from the path of the car, or would it create a lot more work if they collide with the car?

I am sure I will have many more questions but these are just to get me started.

Many thanks in advance.

read 652 times
4/15/2008 5:59:28 AM (last edit: 4/15/2008 5:59:28 AM)
show user profile  Garry
It sounds like Reactor is the way forward. As for the blocks NOT hitting the car, well that would be down to reactor again. It wouldn't be any more work to have the blocks collide with the car (just make the car a rigid body as you would with the blocks). So if Reactor calculates the blocks hitting the car, then that's what you would get... it would probably look more realistic if they did. But depending on how realistic you want, it would mean you will need to add dents to the car body wherever the blocks hit. (unless they're made of foam) :)


Regards

Garry
read 641 times
4/15/2008 6:35:44 AM (last edit: 4/15/2008 6:35:44 AM)
show user profile  cdc02254
Ok so I now have my objects all modelled, how do I create somthing like the following??
http://video.aol.com/video-detail/3d-max-reactor-collision-oblject/280242402

read 610 times
4/16/2008 7:42:10 AM (last edit: 4/16/2008 7:42:10 AM)
show user profile  ulisei
http://www.youtube.com/watch?v=TbVIu61fQcA



read 601 times
4/16/2008 8:08:09 AM (last edit: 4/16/2008 8:08:09 AM)
show user profile  cdc02254
Cool, done that looks good.

I seem to have a problem with the blocks actually falling down before by object collides with it. Any idea what causes this?
read 596 times
4/16/2008 8:25:52 AM (last edit: 4/16/2008 8:25:52 AM)
show user profile  Garry
A quick way to stop this is to select all the blocks, find out which frame they start to move and just delete all the keyframes up to that point.
Regards

Garry
read 572 times
4/16/2008 3:43:47 PM (last edit: 4/16/2008 3:43:47 PM)
show user profile  cdc02254
I am going to start a new thread for this called reactor help?.

I hope this is OK
read 560 times
4/17/2008 1:14:40 AM (last edit: 4/17/2008 1:14:40 AM)
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