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In need of a Commercial Architectural Texture Library?
show user profile  aniworld
Im working on a project and need some really nice and realistic seamless textures for exterior scene's.
For example:
Patio paving - LimeStone, Slate, cobble, crazy paving
Grass, Dirt, walls, fences ect.

I have seen some amazing stuff on this site over the years with some really great use of textures and awesome modelling!
My work will become a part of a unity project and I think the assets may even end up being purchasable so I need full commercial licensed textures.

Can anyone recommend an amazing texture library or source?
or even a good tutorial on how to create realistic seamless textures using photo reference?

Cheers guys,
read 537 times
7/25/2013 11:16:48 PM (last edit: 7/25/2013 11:16:48 PM)
show user profile  herfst1
CG textures for photos. As for seamless... total textures (not free).

read 526 times
7/25/2013 11:27:06 PM (last edit: 7/25/2013 11:27:06 PM)
show user profile  aniworld
hey thanx herfst1,
that total textures looks to be a good source and pretty reasonable on price, i'll be having look through them tomorrow.

read 516 times
7/25/2013 11:36:54 PM (last edit: 7/25/2013 11:36:54 PM)
show user profile  chillywilson
Shoot It with a camera pop into PS and use offset to make seamless.
I always have a camera and if i see something nice I pop a photo and after a couple of years I have a huge library now.

read 511 times
7/25/2013 11:45:43 PM (last edit: 7/25/2013 11:45:43 PM)
show user profile  aniworld
hi ChillyWilson,
does this technique work with texture like crazy paving or pebbles with a more random layout?
I have seen some seamless textures floating around that no matter how hard I try I cant see the seam?
read 497 times
7/26/2013 12:03:15 AM (last edit: 7/26/2013 12:03:15 AM)
show user profile  chillywilson
yes make a square pic 4096x4096, 2028x2048 or what ever your cam can do.

dup the layer in PS, apply offset in the vet for about 100 pix. mask our or clone out the seam then do the same for horizontal.

that is a down, dirty and quick way to make seamless. when taking the photo make sure you are straight on and try not to have much contrast.

the contrast comes from the renderer in 3d when converting bumps and displacements.
read 486 times
7/26/2013 12:10:59 AM (last edit: 7/26/2013 12:11:25 AM)
show user profile  aniworld
Ok cheers,
I'll give that a go tomorrow and see bow they come out :)
I may still purchase some textures from total textures to give me a head start.
read 481 times
7/26/2013 12:17:34 AM (last edit: 7/26/2013 12:17:34 AM)
show user profile  Nik Clark
I've yet to find a project that a Google image search can't get all that is needed.

read 478 times
7/26/2013 12:23:25 AM (last edit: 7/26/2013 12:23:25 AM)
show user profile  aniworld
True, but as these may end up for sale I'm concerned about copyright so I need to make sure the textures I use are safe and future proof.
read 453 times
7/26/2013 8:07:20 AM (last edit: 7/26/2013 8:07:20 AM)
show user profile  LionDebt
Licensing. Royalties. Public domain. Etc.

Seriously, carry a camera. You see a wall, or a floor, or a window, or a door, or anything - take a picture. Within a week or two you'll have 100+ images. Simples. PHotoshop work is about 2 to 5 minutes per image then you have a tileable, "future proof" and safe texture... Entirely yours.
read 442 times
7/26/2013 10:58:54 AM (last edit: 7/26/2013 10:58:54 AM)
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