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Comic book rendering?
Anyone know ways to achieve a 'comic book' look in renderings?
read 372 times
6/3/2016 1:47:01 AM (last edit: 6/3/2016 1:47:01 AM)
Mental ray's ink 'n paint is a good plug n' play option.
There are tutorials for cell shading (don't have any bookmarked), you can use a stepped falloff map to get the non-smooth gradients. For the black outlines you can use a noise map with black for both output slots. It's kinda fiddly to get these balanced correctly but not too hard either.
read 367 times
6/3/2016 1:56:46 AM (last edit: 6/3/2016 1:57:12 AM)
I'll certainly look into that. Thanks for the direction! Here's another approach, but it's dirt-simple.
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6/3/2016 2:05:40 AM (last edit: 6/3/2016 2:05:40 AM)
I found a video on youtube called "Paths of Hate". It's a ~6 minute video of two fighter planes in ww2, rendered in a comic-book visual style. There's an AO pass, a bounce-light pass, and a ink pass. Composited, it looks very nice.
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6/5/2016 2:28:13 AM (last edit: 6/5/2016 2:28:13 AM)
Making-of presentation for "Paths of Hate". The clouds he made are amazingly beautiful! :)
I think they used V-Ray and V-Ray Toon. But you can use Ink n' Paint material in Max, with both Scanline and mental ray. Or you can use the mental ray Contour Shaders.
There are also other plug-ins such as:
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6/5/2016 2:44:48 PM (last edit: 6/5/2016 2:47:16 PM)
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