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Comic book rendering?
show user profile  HANZZ
Anyone know ways to achieve a 'comic book' look in renderings?

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 452 times
6/3/2016 1:47:01 AM (last edit: 6/3/2016 1:47:01 AM)
show user profile  herfst1
Mental ray's ink 'n paint is a good plug n' play option.

Else...

There are tutorials for cell shading (don't have any bookmarked), you can use a stepped falloff map to get the non-smooth gradients. For the black outlines you can use a noise map with black for both output slots. It's kinda fiddly to get these balanced correctly but not too hard either.
read 447 times
6/3/2016 1:56:46 AM (last edit: 6/3/2016 1:57:12 AM)
show user profile  HANZZ
I'll certainly look into that. Thanks for the direction! Here's another approach, but it's dirt-simple.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 442 times
6/3/2016 2:05:40 AM (last edit: 6/3/2016 2:05:40 AM)
show user profile  HANZZ
I found a video on youtube called "Paths of Hate". It's a ~6 minute video of two fighter planes in ww2, rendered in a comic-book visual style. There's an AO pass, a bounce-light pass, and a ink pass. Composited, it looks very nice.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 394 times
6/5/2016 2:28:13 AM (last edit: 6/5/2016 2:28:13 AM)
show user profile  Nanne
Making-of presentation for "Paths of Hate". The clouds he made are amazingly beautiful! :)


I think they used V-Ray and V-Ray Toon. But you can use Ink n' Paint material in Max, with both Scanline and mental ray. Or you can use the mental ray Contour Shaders.



https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-797FBC38-E08E-41DF-9D02-5C455B7C76E1-htm.html

There are also other plug-ins such as:

Pencil+ http://www.psoft.co.jp/en/product/pencil/

Illustrate! http://www.davidgould.com/Illustrate/IllustrateForMax/Illustrate53.htm


Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 382 times
6/5/2016 2:44:48 PM (last edit: 6/5/2016 2:47:16 PM)
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