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Combining objects into one
show user profile  Destini
Hi, I've looked at several solutions as to how I should do this but none of them seemed to work properly.

I have a model composed of many objects which are cluttering up my layers panel, I want to combine them all into one object. Grouping them works fine for moveability, but it still leaves the list cluttered and does not make an actualy "Object".

Someone suggested the use of a Boolean (Union), but I couldn't get this to work for many objects.
read 520 times
3/27/2009 11:28:47 AM (last edit: 3/27/2009 11:28:47 AM)
show user profile  Kajico
the idea is you should never combine anything to a single mesh object if it's supposed to operate as individual pieces.

you don't group objects together, you link them together to form parent and child relationships. If you want to keep them all in one layer you should move them all to one layer.

Otherwise if you really want to make it one mesh object, go to edit poly on one of your meshes, select attach and start selecting the objects you want to be part of the mesh.

(\/) (°,,,°) (\/) Woop woop woop!

read 516 times
3/27/2009 11:48:05 AM (last edit: 3/27/2009 11:48:05 AM)
show user profile  Destini
Great answer, thankyou.
read 510 times
3/27/2009 12:09:17 PM (last edit: 3/27/2009 12:09:17 PM)
show user profile  TiMoN
again, very basic stuff.. *hint* tutorials *hint* =)

Oh and btw. Max' Boolean is pretty much rubbish, so dont expect too much of it.
Edit. Proboolean is better, but can result in everything getting right fcked, so save before trying.

Terribly boring signature.
read 500 times
3/27/2009 12:33:28 PM (last edit: 3/28/2009 12:36:45 AM)
show user profile  Toen
If you are going to use booleans in Max use ProBoolean which is a lot better than Boolean in max
read 491 times
3/27/2009 1:39:06 PM (last edit: 3/27/2009 1:39:06 PM)
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