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colour variation material for large areas of wooden clad walls
show user profile  mrTallents
Hi
Im currently creating a photorealistic replica of a local building for a university project.
The building has wooden cladding, this links to a photo of the building:
Please let me know if the link stops working.

I have modelled the planks as individual boxes, not sure if this is the right way, seemed logical to me to get realism but please let me know if you have alternative suggestions.

I need to create a material that can be applied to these boxes that generates a selection of 5-10 shades and applies them randomly. I guess I could create the different shades and apply them individually, but I thought there must be a better way to do it.

As some of the cuts may have come from the same batch of wood, there needs to be variation but also repetition of the shades.

I have tried the tile material as it has colour variation but its not quite giving me photo-real, I guess either I am missing something or its just wrong.

Would really appreciate some advice.

Thanks in advance
read 654 times
11/21/2011 10:09:07 PM (last edit: 11/21/2011 10:09:07 PM)
show user profile  beezy
I could be totally off here but can't you create your texture in PS as one texture, detailing every strip of wood according to the shade you want?


read 635 times
11/21/2011 11:07:45 PM (last edit: 11/21/2011 11:07:45 PM)
show user profile  goingtomakeit
Ha im pretty sure that my hometown, Cheltenham right?
read 628 times
11/21/2011 11:35:26 PM (last edit: 11/21/2011 11:35:26 PM)
show user profile  mrTallents
@Beezy, im not sure you are totally off, im looking into this, im just wondering if i can use the software to create the shade variation so each one is slightly different. I have to document techniques used, issues faced and how i can improve on them.

@goingtomakeit, Yeah thats right The Brewery in Cheltenham!

read 615 times
11/22/2011 12:10:41 AM (last edit: 11/22/2011 12:10:41 AM)
show user profile  Garp
You can use the MaterialByElement modifier to randomly assign material IDs and corresponding textures. Look in the reference.

You could also use the plugins and maps on this page. They should get you where you want to go.




read 596 times
11/22/2011 3:08:50 AM (last edit: 11/22/2011 3:09:41 AM)
show user profile  beezy
I'm going to drop another plug for the viewport canvas tool, you could use this and create a top layer, using some blending modes and adjustment layers to get different shades...


read 591 times
11/22/2011 3:20:50 AM (last edit: 11/22/2011 3:20:50 AM)
show user profile  Mr_Stabby
just use a tile map, it has built in modifiers to create tile variety, you can use the same map slightly blurred and output corrected to make the bump map

read 586 times
11/22/2011 7:26:04 AM (last edit: 11/22/2011 7:26:04 AM)
show user profile  mrTallents
Thanks everyone for your suggestions, Garps sounds like its what im after.
I have tried the Tile material using a duplicate for the bump, but its just doesn't look right, great for bricks but its not pulling wood off so well....excuse the term!
I will experiment and post some results
read 578 times
11/22/2011 11:08:14 AM (last edit: 11/22/2011 11:08:14 AM)
show user profile  Westcoast13
Cheltenham. Wow, i'm from Witney. :)


My Turbosquid Area

read 572 times
11/22/2011 11:16:36 AM (last edit: 11/22/2011 11:16:36 AM)
show user profile  mrTallents
Im looking for a work placement over holidays and when I finish uni in April, do you have or know of any? Would be handy if it was in Witney as my partner has just got a job in Oxford!

read 566 times
11/22/2011 12:14:21 PM (last edit: 11/22/2011 12:14:21 PM)
show user profile  mrTallents
Another question on the same image above.
I was going to use ambient occlusion to round off the edges on the individual planks, would it be better to chamfer edges, or both?
Thanks again

read 545 times
11/23/2011 1:47:14 AM (last edit: 11/23/2011 1:47:14 AM)
show user profile  nm8r
Funny, I just answered a previous post with the same.http://www.maxforums.org/threads/randomly_blinking_lights/0001.aspx


You can use a Material by Element modifier especially since you already have the planks modeled. F1 it as well.

I used it in some of the wood elements here (very low res)
read 534 times
11/23/2011 12:20:09 PM (last edit: 11/23/2011 7:31:27 PM)
show user profile  Westcoast13
Sorry mate, my day job's 40 miles away. I'd love a job in Witney too!! :)


My Turbosquid Area

read 520 times
11/23/2011 1:28:38 PM (last edit: 11/23/2011 1:28:38 PM)
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