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Collapse Particle flow to objectz and keys?
Hi guys, this is a long shot I know - but I was wondering if it was possible to get a simpleish particle system to be converted down to low level, so that it would be possible to import it into a game engine.
Any ideas? Or is this just terminally impossible.
Thanks for reading!
read 1068 times
8/11/2009 11:24:36 AM (last edit: 8/11/2009 11:24:36 AM)
Use the mesher compound object, it will keep the animation whilst its still a mesher object but collpasing it down to editable poly/mesh will remove the animation I think. you can put an edit mesh/poly modifier on it, just dont collapse it.
read 1056 times
8/11/2009 1:36:50 PM (last edit: 8/11/2009 1:36:50 PM)
I think he means an animatable one Mr G
With each particle having an animated transform.
Yes it is completely possible xandos. It will however involve some scripting. If you're not a scripter, I seem to recall that bobo wrote a script that does this.
Alternatively try here:
If it's not what you need, I can help you.
read 1032 times
8/11/2009 10:34:57 PM (last edit: 8/11/2009 10:39:33 PM)
Thanks a lot both of you, that script is exactly what I needed!
read 1008 times
8/14/2009 5:52:10 AM (last edit: 8/14/2009 5:52:10 AM)
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