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Collapse Particle flow to objectz and keys?
show user profile  xandos
Hi guys, this is a long shot I know - but I was wondering if it was possible to get a simpleish particle system to be converted down to low level, so that it would be possible to import it into a game engine.

Any ideas? Or is this just terminally impossible.

Thanks for reading!
read 1068 times
8/11/2009 11:24:36 AM (last edit: 8/11/2009 11:24:36 AM)
show user profile  mrgrotey
Use the mesher compound object, it will keep the animation whilst its still a mesher object but collpasing it down to editable poly/mesh will remove the animation I think. you can put an edit mesh/poly modifier on it, just dont collapse it.




read 1056 times
8/11/2009 1:36:50 PM (last edit: 8/11/2009 1:36:50 PM)
show user profile  Dub.
I think he means an animatable one Mr G

With each particle having an animated transform.

Yes it is completely possible xandos. It will however involve some scripting. If you're not a scripter, I seem to recall that bobo wrote a script that does this.

Alternatively try here: http://www.scriptspot.com/3ds-max/pflow-baker

If it's not what you need, I can help you.


read 1032 times
8/11/2009 10:34:57 PM (last edit: 8/11/2009 10:39:33 PM)
show user profile  xandos
Thanks a lot both of you, that script is exactly what I needed!

Awesome.
read 1008 times
8/14/2009 5:52:10 AM (last edit: 8/14/2009 5:52:10 AM)
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