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cluster of spheres
show user profile  plasticbag001

I'm trying to create a cluster of spheres that are non-intersecting as in this picture:

ideally I'd like to not have them be perfect spheres but to have a softer slightly deformed surface, and more or less the same scale/size.

I've already made a version as a compound surface scatter, using a small sphere with a noise deformer as the source, and a large sphere as my distribution object. This was close but my surfaces intersected. Is there another way to do this to make it so the surfaces don't intersect or that they deform when they contact?

Any suggestions would be much appreciated.
read 1064 times
2/12/2016 2:19:55 AM (last edit: 2/12/2016 2:19:55 AM)
show user profile  FX
MassFX, although using soft bodies might bring your PC to it's knees.

read 1061 times
2/12/2016 3:01:46 AM (last edit: 2/12/2016 3:01:46 AM)
show user profile  donvella
If you can get your hands on C4d, you can learn to do that in about 30 minutes - I did a tutorial that linked soft body spheres with music and its all interactive and fun times.

Cinema 4D Sound Effector Animation Tutorial from Greyscalegorilla on Vimeo.

read 1041 times
2/12/2016 5:36:50 AM (last edit: 2/12/2016 5:36:50 AM)
show user profile  plasticbag001
Hey All,

Thanks for the suggestions. In thinking of it I actually went back to an old project where I had a bunch of spheres spaced out from each other and then added a cloth modifier so that they inflated and ran it for 50 frames. Got pretty close to what I was looking for.

I might look into the other suggestions and see if there's a better way.

Thanks again!
read 989 times
2/15/2016 1:11:22 AM (last edit: 2/15/2016 1:11:22 AM)
show user profile  Mr.Burns
A really easy way would be to create a geosphere and add a lattice modifier, using only the joints and fiddling with the settings.
read 945 times
2/16/2016 10:37:48 PM (last edit: 2/16/2016 10:37:48 PM)
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