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Cloth or flex?
show user profile  mmonroy
Hi.

I've used the flex modifier a bit with flags and curtains, things like that. Now I'm modelling a troll and it only wears some sort of skirt or kilt. I really don't know how to use the cloth modifier, so I was hoping someone could give me a few pointers on what might be better.

The kilt is rather loose, not to tight, just attached by a belt and it simply hangs to the knee.

I'm planning to add some wind to make it move a little.

Thanks
read 740 times
3/13/2009 3:31:36 PM (last edit: 3/13/2009 3:31:36 PM)
show user profile  ugtv.org
The cloth modifier is pretty simple.

apply cloth modifier to the troll.
Use the object properties button to assign the kilt to the simulation.
Assign the kilt whatever kind of fabric you want.
Make the troll a collision object.
Use the suboject group panel to make a group of vertices and attach them to your troll.

Simulate.
read 731 times
3/13/2009 4:08:02 PM (last edit: 3/13/2009 4:08:02 PM)
show user profile  mmonroy
Thanks ugtv.org, looks pretty simple. I'll try it and let you know of the results. In the meantime, Im assuming the group of vertices you speak of at the end belong to the kilt, right?

Thanks
read 694 times
3/18/2009 12:10:57 PM (last edit: 3/18/2009 12:10:57 PM)
show user profile  Reality Man
edit:
nvmd.
read 688 times
3/18/2009 12:15:36 PM (last edit: 3/18/2009 12:16:11 PM)
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