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cloth modifier and materials
show user profile  redhead

I need to "stitch" together different material and colour panels for a quilt. So far I am sticking to UVW mapping but I thought the simplest solution would be to use the garment maker/cloth modifier, create panels of different material, and 'sew' them together, but cloth won't let it, always choosing one material, and changing the rest to this one. Is there a way for doing that, that is, assign different materials to different panels of garment, and combine them into one?
read 831 times
2/20/2011 12:20:29 PM (last edit: 2/20/2011 12:20:29 PM)
show user profile  mrgrotey
I'd just start with a plane primitive with 1 face for each panel, then assign the material to the different faces, then subdivide it and then do your cloth sim.

read 826 times
2/20/2011 12:43:03 PM (last edit: 2/20/2011 12:43:03 PM)
show user profile  redhead
This is how I started, but then I thought I would use garment maker, because with it it is very easy to manage creases instead of individually displacing the seamlines of a poligon model. Also, the Delaunay mesh seems to give a much better result. I've tried your suggestion, but trying to subdivide to the level of the garment maker modifier made it very difficult to select the edges which would define the seamlines. In case of a poligon model you suggested, how would you achieve the patchwork effect?
read 809 times
2/20/2011 6:27:51 PM (last edit: 2/20/2011 6:27:51 PM)
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