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Cloth Modifier : Adding person as collision object crashes Max.
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My 3D man has the Cloth Modifier applied and appears in the Object Properties Cloth Modifier rollout. When I switch the mans status from Inactive to Collision Object I get the error message "This application has run out of memory and will now close."

Any guesses?
read 556 times
3/13/2009 1:46:06 PM (last edit: 3/13/2009 1:46:06 PM)
show user profile  markoid
Man is too high poly?
You might have to make low poly proxy object for the sim.

read 547 times
3/13/2009 2:42:58 PM (last edit: 3/13/2009 2:42:58 PM)
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Is there a modifier that's the opposite of turbo smooth that will make a low poly version?
read 539 times
3/13/2009 3:28:19 PM (last edit: 3/13/2009 3:28:19 PM)
show user profile  markoid
You mean the turbo roughener :o)
Optimise mod might work, really not sure though.

read 534 times
3/13/2009 3:41:03 PM (last edit: 3/13/2009 3:41:03 PM)
show user profile  Dejitarujin
MAX 2009 also has ProOptimizer, but I haven't used it yet myself.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 532 times
3/13/2009 3:43:02 PM (last edit: 3/13/2009 3:43:02 PM)
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Well now, it won't even render, so I musta screwed this file up something fierce.
read 523 times
3/13/2009 4:30:37 PM (last edit: 3/13/2009 4:30:37 PM)
show user profile  horizon
That'll teach you to never collapse the smoothed object

read 513 times
3/13/2009 8:29:48 PM (last edit: 3/13/2009 8:29:48 PM)
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