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Cloth animation with character
Hello i have my character rigged and i have cloth on him.
When i try to load animation in my biped then it goes all wrong.
The question is how to keep my cloth on character when loading different animations ?
Can you please explain this to me, or give me link to tutorial that will cover this.
read 1199 times
2/20/2011 12:39:25 PM (last edit: 2/20/2011 12:39:51 PM)
there was a tutorial in max 9 ......search for biped cloth.....not sure if it's in the newer version.....on the road and laptop right now and free wifi.
basically cloth needs to pre-roll about the 1st 30 frames.so you would need to slide all your biped mocap keys over 30 frames using the dope sheet. truncate cloth the simulation and start new scene in max.
that's what I can remember from it.Sorry I can't remember it perfectly
but it can be done .
read 1187 times
2/20/2011 2:01:24 PM (last edit: 2/20/2011 2:06:15 PM)
no easy way afaik. as said one way is to offset the loaded pose from default pose a bunch of frames, simulate the transform into loaded pose and set the result as initial shape. alternatively if your collision model is smooth enough(no extreme creasing while in contact with cloth) you can use surface constraint and local sim to do the transformation in first frame but for loose clothes such as you have there simulating it out is a better option imo
read 1173 times
2/20/2011 5:48:38 PM (last edit: 2/20/2011 5:48:38 PM)
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