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Clinet wants 3d assets
show user profile  Joey Parker Jr.
I just had a client contact me and ask for the 3d models I created for a project I did for them years ago. I don't feel they own these models and was wondering what anyone else does when asked for 3D models by a client. Any help is much appreciated.
 photo 2012-sig_small3_zpsbd114b69.png

read 547 times
12/14/2015 11:24:11 PM (last edit: 12/14/2015 11:24:11 PM)
show user profile  9krausec
I do believe that it was Bolts that said something along these lines, "If they want the base assets of the project, put another zero at the end of the bill."

You don't give camera raw files away if you are a photographer. In my default contract I clearly state that they do not own base scene assets, but the output produced from them... That's what I go with anyways.

I'm sure there are different lines of thoughts on this...

- Portfolio-

read 542 times
12/14/2015 11:31:56 PM (last edit: 12/14/2015 11:32:20 PM)
show user profile  LionDebt
This comes up a lot.

q) Why do they want your source files (ie, not finished renders but actual 3D assets)
a) Most likely, they want similar work done but are unwilling to rehire you / have another company/studio/individual already on board.

q) Do you want more money for these models?
a) Explain the situation to the client and attempting to negotiate a once off payment for releasing ownership of the assets. I've done this a few times.

q) Is what the client asking for unreasonable?
a) Maybe you created 100 models and assets, and produced for your client 6 renderings. Now they want all assets. In this scenario I'd tell them to go suck a lemon.

If it was years ago, and not unreasonable I'd be tempted to go with option b. See if they're willing to part some cash for the files - gauge how badly they want/need them. There's another way to play it, by outright asking them why they want your files, or if they want you to do more work for them, using your files.

edit: Ninja 9kraus is at it again. And yeah, a 3D model is worth 10x what a rendered image is. If not more. I typically work with real-time assets so I'm practically giving away models and textures to my client from the beginning. But I imagine a lot of maxforumsers do the pretty pictures with that "Render" button I see sometimes.
read 541 times
12/14/2015 11:35:39 PM (last edit: 12/14/2015 11:37:23 PM)
show user profile  Nik Clark
Unless it's in the original contract, it's a new deal.

Source material will stop them using you again. Remember this when giving them a price for the assets.

Add two zeros.

read 537 times
12/14/2015 11:58:27 PM (last edit: 12/14/2015 11:58:38 PM)
show user profile  Coxy
If the original contract was only for deliverables then, hell no. Tell them they can either buy them outright, or hire you to do whatever work it is they need again for a cheaper price (than buying them outright).
read 528 times
12/15/2015 12:28:29 AM (last edit: 12/15/2015 12:28:29 AM)
show user profile  Joey Parker Jr.
I know I saw a thread about this in the past but couldn't find it.

This is some really good stuff guys and I appreciate it.

It's actually a large company and they now have an in-house person so I'm pretty sure they're done as a client of mine. There's nothing in the contract that says they own source material.

I'm thinking like Nik.

At least two zeros, COD, before anything is released.

 photo 2012-sig_small3_zpsbd114b69.png

read 527 times
12/15/2015 12:32:13 AM (last edit: 12/15/2015 12:32:13 AM)
show user profile  STRAT
We too refuse assets. Our stock 3d is our bread and butter. It's our worth. It's not client specific and client contracted.

We dont add any zeros - we just justifiably refuse to give them out.


read 516 times
12/15/2015 1:14:43 AM (last edit: 12/15/2015 1:14:43 AM)
show user profile  Bolteon
"I'm sure there are different lines of thoughts on this..."

The others are wrong.

-Marko Mandaric

read 508 times
12/15/2015 2:11:17 AM (last edit: 12/15/2015 2:11:17 AM)
show user profile  FX
"It's actually a large company and they now have an in-house person"

If your surplus to requirement , make them pay ;)

read 507 times
12/15/2015 2:11:59 AM (last edit: 12/15/2015 2:11:59 AM)
show user profile  Joey Parker Jr.
I think there could be another factor here.

I don't want their in-house person learning how to model by studying how I made my model.

I'm thinking of just saying I never release my 3d assets....ever.
 photo 2012-sig_small3_zpsbd114b69.png

read 502 times
12/15/2015 2:44:30 AM (last edit: 12/15/2015 2:44:30 AM)
show user profile  Joey Parker Jr.
And thanks again!

I need to work on some new language for my estimate/contract.
 photo 2012-sig_small3_zpsbd114b69.png

read 499 times
12/15/2015 2:52:37 AM (last edit: 12/15/2015 2:52:37 AM)
show user profile  gogodr
Or, if you don't expect them to hire you again because they got an in-house 3D guy.
Just give it to them with explicit permission of only usage and not distribution. That way, you let them know that the model is yours and yours to do as you please, but you are allowing them to use it for their work. (you could ask for money for this right if they were not in your original contract)
If they are not going to hire you again, you really have nothing else to lose by giving it to them, but you can gain a good image and they might recommend you with other businesses, or if their guy is on training, you will be still in their minds if they need something their in-house guy is not able to do in time.
Don't underestimate the value of a satisfied customer.

Hello there

beautiful ;3

read 487 times
12/15/2015 6:32:54 AM (last edit: 12/15/2015 6:35:46 AM)
show user profile  Bolteon
"you can gain a good image"

Please don't take this the wrong way but...

Fuck good image.

Produce the best possible work you can; leave the vanity for those who are below your talents.

The rest will suss itself out.

-Marko Mandaric

read 486 times
12/15/2015 7:04:24 AM (last edit: 12/15/2015 7:19:03 AM)
show user profile  joelr
If you want to give then the items without your work methods you can always send then an export

I always try to be in good relationships with my clients and try to help them out as much as I can this goes a long way


read 482 times
12/15/2015 7:34:51 AM (last edit: 12/15/2015 7:34:51 AM)
show user profile  gogodr
Its all about marketing and self branding.
When you are starting up, you can't just be the best at something and hope you get work because of your talent.
You need to start getting known and built a network of clients.

You can have the best product in the world, but if it doesn't get known or if you have a bad enough image with your clients so that they won't recommend you with other potential clients, then you won't be able to profit from it.

You can have a $1000 product and sell it 5 times($5000)
or have a $10 product and sell it 1000 times. ($10000)
Which one would you like?
And why not sell that $1000 product a 1000 times?

I'm not a fan of letting things work out themselves. I like to be the one in charge of my business and how things work. Every single detail of the chain.

Still, $5000 is a lot of money ;3
I'm just putting here a suggestion.

Hello there

beautiful ;3

read 476 times
12/15/2015 8:06:22 AM (last edit: 12/15/2015 8:06:22 AM)
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