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Click here's models
show user profile  click here
Okay like one of you guys in the cat thread that i had. That i should be spending my time modeling and other stuff. And that its better to have quantitiy not quality. So i decided to brush up my modeling skills. I have decided to model a face .

But what i need is some suggestions for some other stuff for me to model that wouldn't require texturing to be able to tell what it is.

here is the face its not supposed to be real i was going for a cartoony look.

Here it is not smoothed.

I was suprised how quickly i got this done cause you all know about my cat and how that took me like 10 hours. This took only like 2 1/2.

----------------------------------------
February 21st 2006. My first day using max.
Everyone likes it sugarcoated, but that doesn't make it the best way to take it.



Join my folding group.

read 1250 times
7/21/2006 3:07:57 PM (last edit: 7/21/2006 3:07:57 PM)
show user profile  GY
if you cover the bottom ( below the nose) half of the face, it looks like a cat!!!
read 1242 times
7/21/2006 3:12:25 PM (last edit: 7/21/2006 3:12:25 PM)
show user profile  click here
Huh what are you talking about i don't see what your seeing.

----------------------------------------
February 21st 2006. My first day using max.
Everyone likes it sugarcoated, but that doesn't make it the best way to take it.



Join my folding group.

read 1237 times
7/21/2006 3:15:03 PM (last edit: 7/21/2006 3:15:03 PM)
show user profile  feralghost74
put your hand on the screen you will see what he is saying
a human head is a more full and rounded
you also need more of a brow above the eyes
if you really want a modeling project for a start to finish
do the joan of arc tut
google it
it will come up
"My heart and my soul are not for sale at any price, but you can have my rage and venom for free."

read 1234 times
7/21/2006 3:18:46 PM (last edit: 7/22/2006 1:15:07 AM)
show user profile  click here
I wasn't going for a real looking face its supposed to be cartoony.

----------------------------------------
February 21st 2006. My first day using max.
Everyone likes it sugarcoated, but that doesn't make it the best way to take it.



Join my folding group.

read 1220 times
7/21/2006 3:29:54 PM (last edit: 7/21/2006 3:29:54 PM)
show user profile  feralghost74
joan of arc is cartoony
and this still looks like a cat
cartoon or not
you need to get in the habit of using reference
it helps to get the viewer to identify with the piece
even picasso used reference
he didn't create a tree from scratch, he looked at one
and i disagree, quantity does not get you the job
quality does
just because you can krank out a thousand crappy models
that doesn't make you an artist
get a concept and work it from start to finish
don't like the outcome remodel it
this is how you get better and faster
not starting a thousand projects and never refining any of it
it is just like drawing
you make the general shape, than you refine
and again and again and again
until you get what you want
understand?


"My heart and my soul are not for sale at any price, but you can have my rage and venom for free."

read 1206 times
7/21/2006 3:55:22 PM (last edit: 7/21/2006 3:58:00 PM)
show user profile  GY
[you need to get in the habit of using reference] this is absolutely true!! Trust me you really have to...

I'm a Archiviz guy but it doesn't matter what you do such as character modeling, building, car, airplane.... you must use references especially if you are a beginner.
Always remember to use References, Always.. until you have done so many of it that the reference image is imprinted in your brain.


And yes it is always quality but you are a beginner so you should not spend next 6 month playing with just one simple cat head, you should try other things to experience and improve your self bettter and faster.







read 1167 times
7/21/2006 6:22:24 PM (last edit: 7/21/2006 6:22:24 PM)
show user profile  click here
I have a problem with reference images. You see i was never taught how to set them up in 3ds max properly. So any one got any tuts.

EDIT: I keep seeing all of this archviz stuff. IS that like another program? Or what?

----------------------------------------
February 21st 2006. My first day using max.
Everyone likes it sugarcoated, but that doesn't make it the best way to take it.



Join my folding group.

read 1161 times
7/21/2006 6:26:45 PM (last edit: 7/21/2006 6:27:30 PM)
show user profile  markoid
Here's one :) http://www.maxhelp.com/content/tutorials/reference/reference.htm




read 1153 times
7/21/2006 6:45:08 PM (last edit: 7/21/2006 6:45:08 PM)
show user profile  Catman
I don't like using reference images because you're not always going to find a perfect from and side view of something you want to model.


read 1121 times
7/22/2006 12:26:30 AM (last edit: 7/22/2006 12:35:48 AM)
show user profile  feralghost74
you don't have to have one or the other or both
reference is everywhere
mags
tv
web
nature, yes occasionaly going out and looking at something, say it isn't so
it's just a picture that has for arguments sake an eye you like
and than someone else has an interesting nose, ear, whatever
but it doesn't necesarily mean that you have to get a perfect front and side
and get them on two planes with show map checked
click you don't need a tut
just think about what you want to do and google for images of it
than look at them
print them out
hold them up to the screen and compare them to your model
that way you create objects and images that a larger audience can identify with
"My heart and my soul are not for sale at any price, but you can have my rage and venom for free."

read 1112 times
7/22/2006 1:13:31 AM (last edit: 7/22/2006 1:13:31 AM)
show user profile  feralghost74
i stand corrected that's a great tut
but you can also free hand and just look at reference from wherever
"My heart and my soul are not for sale at any price, but you can have my rage and venom for free."

read 1111 times
7/22/2006 1:14:46 AM (last edit: 7/22/2006 1:14:46 AM)
show user profile  markoid
Archviz is just an abbreviation for architectural vizualisation.



read 1105 times
7/22/2006 1:33:45 AM (last edit: 7/22/2006 1:33:45 AM)
show user profile  click here
Okay so i just did another model this one is of a stapler. My only problem is how do you smooth like corners of polygons and stuff like that.

Incase your wondering i did this in about an hour and 45 min.


And since i am just practicing modeling right now i won't be texturing it right now.

EDIT: incase your wondering i did use a reference this time.

----------------------------------------
February 21st 2006. My first day using max.
Everyone likes it sugarcoated, but that doesn't make it the best way to take it.



Join my folding group.

read 1007 times
7/24/2006 9:44:26 AM (last edit: 7/24/2006 9:45:10 AM)
show user profile  Catman
Can i see your reference? To smooth it out you gotta use smooth groups. Look for some tuts on that.


read 977 times
7/24/2006 11:23:01 AM (last edit: 7/24/2006 11:23:01 AM)
 
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